Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)

* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
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gdkchan 2022-07-23 11:15:58 -03:00 committed by GitHub
parent 5811d121df
commit b34de74f81
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6 changed files with 14 additions and 15 deletions

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@ -75,9 +75,9 @@ namespace Ryujinx.Graphics.Shader.Translation
int cbOffset = GetStorageCbOffset(config.Stage, slot);
Operand baseAddrLow = config.CreateCbuf(0, cbOffset);
Operand baseAddrHigh = config.CreateCbuf(0, cbOffset + 1);
Operand size = config.CreateCbuf(0, cbOffset + 2);
Operand baseAddrLow = Cbuf(0, cbOffset);
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
Operand size = Cbuf(0, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);