Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used * Shader cache version
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6 changed files with 14 additions and 15 deletions
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@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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Operand addrLow = operation.GetSource(0);
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Operand baseAddrLow = config.CreateCbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
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Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
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Operand baseAddrTrunc = Local();
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@ -152,7 +152,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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Operand addrLow = operation.GetSource(0);
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Operand baseAddrLow = config.CreateCbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
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Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
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Operand baseAddrTrunc = Local();
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