Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)

* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
This commit is contained in:
gdkchan 2022-07-23 11:15:58 -03:00 committed by GitHub
parent 5811d121df
commit b34de74f81
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 14 additions and 15 deletions

View file

@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand addrLow = operation.GetSource(0);
Operand baseAddrLow = config.CreateCbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrTrunc = Local();
@ -152,7 +152,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand addrLow = operation.GetSource(0);
Operand baseAddrLow = config.CreateCbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
Operand baseAddrTrunc = Local();