Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used * Shader cache version
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6 changed files with 14 additions and 15 deletions
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@ -300,6 +300,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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if (operand.Type != OperandType.LocalVariable)
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{
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if (operand.Type == OperandType.ConstantBuffer)
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{
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Config.SetUsedConstantBuffer(operand.GetCbufSlot());
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}
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return new AstOperand(operand);
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}
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