Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used * Shader cache version
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6 changed files with 14 additions and 15 deletions
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@ -45,12 +45,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (isFP64)
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{
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return context.PackDouble2x32(
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context.Config.CreateCbuf(cbufSlot, cbufOffset),
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context.Config.CreateCbuf(cbufSlot, cbufOffset + 1));
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Cbuf(cbufSlot, cbufOffset),
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Cbuf(cbufSlot, cbufOffset + 1));
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}
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else
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{
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return context.Config.CreateCbuf(cbufSlot, cbufOffset);
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return Cbuf(cbufSlot, cbufOffset);
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}
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}
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