Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney 2019-07-01 21:39:22 -05:00 committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View file

@ -68,8 +68,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (hasThreadExecuting)
{
//If this is not the thread that is currently executing, we need
//to request an interrupt to allow safely starting another thread.
// If this is not the thread that is currently executing, we need
// to request an interrupt to allow safely starting another thread.
if (!currentThread.Context.IsCurrentThread())
{
currentThread.Context.RequestInterrupt();
@ -80,8 +80,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
CoreManager.Reset(currentThread.Context.Work);
}
//Advance current core and try picking a thread,
//keep advancing if it is null.
// Advance current core and try picking a thread,
// keep advancing if it is null.
for (int core = 0; core < 4; core++)
{
_currentCore = (_currentCore + 1) % CpuCoresCount;
@ -100,8 +100,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
//If nothing was running before, then we are on a "external"
//HLE thread, we don't need to wait.
// If nothing was running before, then we are on a "external"
// HLE thread, we don't need to wait.
if (!hasThreadExecuting)
{
return;
@ -114,9 +114,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private void PreemptCurrentThread()
{
//Preempts current thread every 10 milliseconds on a round-robin fashion,
//when multi core scheduling is disabled, to try ensuring that all threads
//gets a chance to run.
// Preempts current thread every 10 milliseconds on a round-robin fashion,
// when multi core scheduling is disabled, to try ensuring that all threads
// gets a chance to run.
while (_keepPreempting)
{
lock (CoreContexts)