Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney 2019-07-01 21:39:22 -05:00 committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View file

@ -19,13 +19,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
{
//Here we check that:
//- The current block ends with a branch.
//- The next block only contains a branch.
//- The branch on the next block is unconditional.
//- Both branches are jumping to the same location.
//In this case, the branch on the current block can be removed,
//as the next block is going to jump to the same place anyway.
// Here we check that:
// - The current block ends with a branch.
// - The next block only contains a branch.
// - The branch on the next block is unconditional.
// - Both branches are jumping to the same location.
// In this case, the branch on the current block can be removed,
// as the next block is going to jump to the same place anyway.
if (nextBlock == null)
{
return false;

View file

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (exponent == 0x1f)
{
//NaN or Infinity.
// NaN or Infinity.
mantissa <<= 13;
exponent = 0xff;
}
@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
if (exponent == 0)
{
//Denormal.
// Denormal.
int e = -1;
int m = mantissa;

View file

@ -81,8 +81,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void PropagateCopy(Operation copyOp)
{
//Propagate copy source operand to all uses of
//the destination operand.
// Propagate copy source operand to all uses of
// the destination operand.
Operand dest = copyOp.Dest;
Operand src = copyOp.GetSource(0);
@ -102,8 +102,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool PropagatePack(Operation packOp)
{
//Propagate pack source operands to uses by unpack
//instruction. The source depends on the unpack instruction.
// Propagate pack source operands to uses by unpack
// instruction. The source depends on the unpack instruction.
bool modified = false;
Operand dest = packOp.Dest;
@ -132,8 +132,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
{
//Remove a node from the nodes list, and also remove itself
//from all the use lists on the operands that this node uses.
// Remove a node from the nodes list, and also remove itself
// from all the use lists on the operands that this node uses.
block.Operations.Remove(llNode);
Queue<INode> nodes = new Queue<INode>();

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
case Instruction.Add:
case Instruction.BitwiseExclusiveOr:
TryEliminateBinaryOpComutative(operation, 0);
TryEliminateBinaryOpCommutative(operation, 0);
break;
case Instruction.BitwiseAnd:
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
break;
case Instruction.Multiply:
TryEliminateBinaryOpComutative(operation, 1);
TryEliminateBinaryOpCommutative(operation, 1);
break;
case Instruction.ShiftLeft:
@ -48,9 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseAnd(Operation operation)
{
//Try to recognize and optimize those 3 patterns (in order):
//x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
//x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
// Try to recognize and optimize those 3 patterns (in order):
// x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
// x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@ -70,9 +70,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseOr(Operation operation)
{
//Try to recognize and optimize those 3 patterns (in order):
//x | 0x00000000 == x, 0x00000000 | y == y,
//x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
// Try to recognize and optimize those 3 patterns (in order):
// x | 0x00000000 == x, 0x00000000 | y == y,
// x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@ -101,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
private static void TryEliminateBinaryOpComutative(Operation operation, int comparand)
private static void TryEliminateBinaryOpCommutative(Operation operation, int comparand)
{
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@ -125,8 +125,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return;
}
//The condition is constant, we can turn it into a copy, and select
//the source based on the condition value.
// The condition is constant, we can turn it into a copy, and select
// the source based on the condition value.
int srcIndex = cond.Value != 0 ? 1 : 2;
Operand source = operation.GetSource(srcIndex);