Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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205 changed files with 1020 additions and 1041 deletions
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@ -65,8 +65,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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private void LookForDoWhileStatements(BasicBlock block)
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{
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//Check if we have any predecessor whose index is greater than the
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//current block, this indicates a loop.
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// Check if we have any predecessor whose index is greater than the
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// current block, this indicates a loop.
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bool done = false;
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foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
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@ -146,9 +146,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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AddNode(gotoTempAsg);
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//For block 0, we don't need to add the extra "reset" at the beggining,
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//because it is already the first node to be executed on the shader,
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//so it is reset to false by the "local" assignment anyway.
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// For block 0, we don't need to add the extra "reset" at the beginning,
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// because it is already the first node to be executed on the shader,
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// so it is reset to false by the "local" assignment anyway.
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if (block.Index != 0)
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{
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Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
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