Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney 2019-07-01 21:39:22 -05:00 committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View file

@ -65,8 +65,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private void LookForDoWhileStatements(BasicBlock block)
{
//Check if we have any predecessor whose index is greater than the
//current block, this indicates a loop.
// Check if we have any predecessor whose index is greater than the
// current block, this indicates a loop.
bool done = false;
foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
@ -146,9 +146,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AddNode(gotoTempAsg);
//For block 0, we don't need to add the extra "reset" at the beggining,
//because it is already the first node to be executed on the shader,
//so it is reset to false by the "local" assignment anyway.
// For block 0, we don't need to add the extra "reset" at the beginning,
// because it is already the first node to be executed on the shader,
// so it is reset to false by the "local" assignment anyway.
if (block.Index != 0)
{
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));