Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney 2019-07-01 21:39:22 -05:00 committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View file

@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
//TODO: CC, X, corner cases
// TODO: CC, X, corner cases
}
public static void Iadd(EmitterContext context)
@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Extended)
{
//Add carry, or subtract borrow.
// Add carry, or subtract borrow.
res = context.IAdd(res, isSubtraction
? context.BitwiseNot(GetCF(context))
: context.BitwiseAnd(GetCF(context), Const(1)));
@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
//TODO: Warning.
// TODO: Warning.
}
return src;
@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
//TODO: Warning.
// TODO: Warning.
}
}
@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
//TODO: CC, X, corner cases
// TODO: CC, X, corner cases
}
public static void Imnmx(EmitterContext context)
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SetZnFlags(context, dest, op.SetCondCode);
//TODO: X flags.
// TODO: X flags.
}
public static void Iscadd(EmitterContext context)
@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), res);
//TODO: CC, X
// TODO: CC, X
}
public static void Iset(EmitterContext context)
@ -225,7 +225,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, res);
}
//TODO: CC, X
// TODO: CC, X
}
public static void Isetp(EmitterContext context)
@ -330,10 +330,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
public static void Rro(EmitterContext context)
{
//This is the range reduction operator,
//we translate it as a simple move, as it
//should be always followed by a matching
//MUFU instruction.
// This is the range reduction operator,
// we translate it as a simple move, as it
// should be always followed by a matching
// MUFU instruction.
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
bool negateB = op.RawOpCode.Extract(45);
@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!isMasked)
{
//Clamped shift value.
// Clamped shift value.
Operand isLessThan32 = context.ICompareLessUnsigned(srcB, Const(32));
res = context.ConditionalSelect(isLessThan32, res, Const(0));
}
//TODO: X, CC
// TODO: X, CC
context.Copy(GetDest(context), res);
}
@ -401,7 +401,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!isMasked)
{
//Clamped shift value.
// Clamped shift value.
Operand resShiftBy32;
if (isSigned)
@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
res = context.ConditionalSelect(isLessThan32, res, resShiftBy32);
}
//TODO: X, CC
// TODO: X, CC
context.Copy(GetDest(context), res);
}
@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand srcB = GetSrcB(context);
Operand srcC = GetSrcC(context);
//XMAD immediates are 16-bits unsigned integers.
// XMAD immediates are 16-bits unsigned integers.
if (srcB.Type == OperandType.Constant)
{
srcB = Const(srcB.Value & 0xffff);
@ -541,12 +541,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (extended)
{
//Add with carry.
// Add with carry.
res = context.IAdd(res, context.BitwiseAnd(GetCF(context), Const(1)));
}
else
{
//Add (no carry in).
// Add (no carry in).
res = context.IAdd(res, srcC);
}
@ -654,12 +654,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!extended || isSubtraction)
{
//C = d < a
// C = d < a
context.Copy(GetCF(context), context.ICompareLessUnsigned(res, srcA));
}
else
{
//C = (d == a && CIn) || d < a
// C = (d == a && CIn) || d < a
Operand tempC0 = context.ICompareEqual (res, srcA);
Operand tempC1 = context.ICompareLessUnsigned(res, srcA);
@ -668,7 +668,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetCF(context), context.BitwiseOr(tempC0, tempC1));
}
//V = (d ^ a) & ~(a ^ b) < 0
// V = (d ^ a) & ~(a ^ b) < 0
Operand tempV0 = context.BitwiseExclusiveOr(res, srcA);
Operand tempV1 = context.BitwiseExclusiveOr(srcA, srcB);

View file

@ -65,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (extended)
{
//When the operation is extended, it means we are doing
//the operation on a long word with any number of bits,
//so we need to AND the zero flag from result with the
//previous result when extended is specified, to ensure
//we have ZF set only if all words are zero, and not just
//the last one.
// When the operation is extended, it means we are doing
// the operation on a long word with any number of bits,
// so we need to AND the zero flag from result with the
// previous result when extended is specified, to ensure
// we have ZF set only if all words are zero, and not just
// the last one.
Operand oldZF = GetZF(context);
Operand res = context.BitwiseAnd(context.ICompareEqual(dest, Const(0)), oldZF);

View file

@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
WriteFP(context, dstType, srcB);
//TODO: CC.
// TODO: CC.
}
public static void F2I(EmitterContext context)
@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
srcB = context.FPConvertToS32(srcB);
//TODO: S/U64, conversion overflow handling.
// TODO: S/U64, conversion overflow handling.
if (intType != IntegerType.S32)
{
int min = GetIntMin(intType);
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, srcB);
//TODO: CC.
// TODO: CC.
}
public static void I2F(EmitterContext context)
@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
WriteFP(context, dstType, srcB);
//TODO: CC.
// TODO: CC.
}
public static void I2I(EmitterContext context)
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (srcType == IntegerType.U64 || dstType == IntegerType.U64)
{
//TODO: Warning. This instruction doesn't support 64-bits integers
// TODO: Warning. This instruction doesn't support 64-bits integers
}
bool srcIsSmallInt = srcType <= IntegerType.U16;
@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(context), srcB);
//TODO: CC.
// TODO: CC.
}
private static void WriteFP(EmitterContext context, FPType type, Operand srcB)
@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
//TODO.
// TODO.
}
}
}

View file

@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(dest, res);
}
//TODO: CC, X
// TODO: CC, X
}
public static void Fsetp(EmitterContext context)

View file

@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
OpCodeExit op = (OpCodeExit)context.CurrOp;
//TODO: Figure out how this is supposed to work in the
//presence of other condition codes.
// TODO: Figure out how this is supposed to work in the
// presence of other condition codes.
if (op.Condition == Condition.Always)
{
context.Return();
@ -54,8 +54,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Targets.Count == 1)
{
//If we have only one target, then the SSY is basically
//a branch, we can produce better codegen for this case.
// If we have only one target, then the SSY is basically
// a branch, we can produce better codegen for this case.
OpCodeSsy opSsy = op.Targets.Keys.First();
EmitBranch(context, opSsy.GetAbsoluteAddress());
@ -79,8 +79,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static void EmitBranch(EmitterContext context, ulong address)
{
//If we're branching to the next instruction, then the branch
//is useless and we can ignore it.
// If we're branching to the next instruction, then the branch
// is useless and we can ignore it.
if (address == context.CurrOp.Address + 8)
{
return;

View file

@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (floatType == FPType.FP64)
{
//TODO.
// TODO.
}
throw new ArgumentException($"Invalid floating point type \"{floatType}\".");

View file

@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Size > IntegerSize.B64)
{
//TODO: Warning.
// TODO: Warning.
}
bool isSmallInt = op.Size < IntegerSize.B32;
@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (!(emit || cut))
{
//TODO: Warning.
// TODO: Warning.
}
if (emit)

View file

@ -443,7 +443,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
//TODO: Validate and use property.
// TODO: Validate and use property.
Instruction inst = Instruction.TextureSize;
TextureType type = TextureType.Texture2D;

View file

@ -16,11 +16,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand expr = null;
//Handle some simple cases, or cases where
//the KMap would yield poor results (like XORs).
// Handle some simple cases, or cases where
// the KMap would yield poor results (like XORs).
if (imm == 0x96 || imm == 0x69)
{
//XOR (0x96) and XNOR (0x69).
// XOR (0x96) and XNOR (0x69).
if (imm == 0x69)
{
srcA = context.BitwiseNot(srcA);
@ -33,18 +33,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else if (imm == 0)
{
//Always false.
// Always false.
return Const(IrConsts.False);
}
else if (imm == 0xff)
{
//Always true.
// Always true.
return Const(IrConsts.True);
}
int map;
//Encode into gray code.
// Encode into gray code.
map = ((imm >> 0) & 1) << 0;
map |= ((imm >> 1) & 1) << 4;
map |= ((imm >> 2) & 1) << 1;
@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
map |= ((imm >> 6) & 1) << 2;
map |= ((imm >> 7) & 1) << 6;
//Solve KMap, get sum of products.
// Solve KMap, get sum of products.
int visited = 0;
for (int index = 0; index < 8 && visited != 0xff; index++)
@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
//The mask should wrap, if we are on the high row, shift to low etc.
// The mask should wrap, if we are on the high row, shift to low etc.
int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4;
if ((map & mask2) == mask2)