Misc cleanup (#708)
* Fix typos * Remove unneeded using statements * Enforce var style more * Remove redundant qualifiers * Fix some indentation * Disable naming warnings on files with external enum names * Fix build * Mass find & replace for comments with no spacing * Standardize todo capitalization and for/if spacing
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205 changed files with 1020 additions and 1041 deletions
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@ -124,10 +124,10 @@ namespace Ryujinx.Audio
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if (ReleasedCount > 0)
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{
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//If we signal, then we also need to have released buffers available
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//to return when GetReleasedBuffers is called.
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//If playback needs to be re-started due to all buffers being processed,
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//then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
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// If we signal, then we also need to have released buffers available
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// to return when GetReleasedBuffers is called.
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// If playback needs to be re-started due to all buffers being processed,
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// then OpenAL zeros the counts (ReleasedCount), so we keep it on the queue.
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while (ReleasedCount-- > 0 && QueuedTagsQueue.TryDequeue(out long Tag))
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{
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AL.SourceUnqueueBuffers(SourceId, 1);
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@ -209,7 +209,7 @@ namespace Ryujinx.Audio
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}
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}
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//If it's not slept it will waste cycles.
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// If it's not slept it will waste cycles.
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Thread.Sleep(10);
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}
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while (KeepPolling);
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