Misc cleanup (#708)

* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
This commit is contained in:
Alex Barney 2019-07-01 21:39:22 -05:00 committed by Ac_K
parent 10c74182ba
commit b2b736abc2
205 changed files with 1020 additions and 1041 deletions

View file

@ -83,9 +83,9 @@ namespace Ryujinx
public bool DockedMode { get; private set; }
/// <summary>
/// Enables or disables Discord Rich Presense
/// Enables or disables Discord Rich Presence
/// </summary>
public bool EnableDiscordIntergration { get; private set; }
public bool EnableDiscordIntegration { get; private set; }
/// <summary>
/// Enables or disables Vertical Sync
@ -220,7 +220,7 @@ namespace Ryujinx
}
}
device.System.State.DiscordIntergrationEnabled = Instance.EnableDiscordIntergration;
device.System.State.DiscordIntegrationEnabled = Instance.EnableDiscordIntegration;
device.EnableDeviceVsync = Instance.EnableVsync;
@ -246,7 +246,7 @@ namespace Ryujinx
ServiceConfiguration.IgnoreMissingServices = Instance.IgnoreMissingServices;
if(Instance.GamepadControls.Enabled)
if (Instance.GamepadControls.Enabled)
{
if (GamePad.GetName(Instance.GamepadControls.Index) == "Unmapped Controller")
{
@ -254,8 +254,8 @@ namespace Ryujinx
}
}
device.Hid.InitilizePrimaryController(Instance.ControllerType);
device.Hid.InitilizeKeyboard();
device.Hid.InitializePrimaryController(Instance.ControllerType);
device.Hid.InitializeKeyboard();
}
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
@ -274,10 +274,10 @@ namespace Ryujinx
return default(T);
}
var enumName = formatterResolver.GetFormatterWithVerify<string>()
.Deserialize(ref reader, formatterResolver);
string enumName = formatterResolver.GetFormatterWithVerify<string>()
.Deserialize(ref reader, formatterResolver);
if(Enum.TryParse<T>(enumName, out T result))
if (Enum.TryParse<T>(enumName, out T result))
{
return result;
}