Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
This commit is contained in:
parent
9b9ead94cd
commit
b19c474082
28 changed files with 806 additions and 118 deletions
|
@ -6,9 +6,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
private List<ShaderIrNode> Nodes;
|
||||
|
||||
private Dictionary<int, ShaderIrLabel> LabelsToInsert;
|
||||
|
||||
public int Position;
|
||||
|
||||
public ShaderIrBlock()
|
||||
{
|
||||
Nodes = new List<ShaderIrNode>();
|
||||
|
||||
LabelsToInsert = new Dictionary<int, ShaderIrLabel>();
|
||||
}
|
||||
|
||||
public void AddNode(ShaderIrNode Node)
|
||||
|
@ -16,6 +22,28 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Nodes.Add(Node);
|
||||
}
|
||||
|
||||
public ShaderIrLabel GetLabel(int Position)
|
||||
{
|
||||
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
|
||||
{
|
||||
return Label;
|
||||
}
|
||||
|
||||
Label = new ShaderIrLabel();
|
||||
|
||||
LabelsToInsert.Add(Position, Label);
|
||||
|
||||
return Label;
|
||||
}
|
||||
|
||||
public void MarkLabel(int Position)
|
||||
{
|
||||
if (LabelsToInsert.TryGetValue(Position, out ShaderIrLabel Label))
|
||||
{
|
||||
Nodes.Add(Label);
|
||||
}
|
||||
}
|
||||
|
||||
public ShaderIrNode[] GetNodes()
|
||||
{
|
||||
return Nodes.ToArray();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue