Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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9b9ead94cd
commit
b19c474082
28 changed files with 806 additions and 118 deletions
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@ -35,6 +35,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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(int)(OpCode >> 20) & 0x3fff);
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}
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public static ShaderIrOperCbuf GetOperCbuf36(long OpCode)
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{
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return new ShaderIrOperCbuf(
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(int)(OpCode >> 36) & 0x1f,
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(int)(OpCode >> 22) & 0x3fff, GetOperGpr8(OpCode));
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}
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public static ShaderIrOperGpr GetOperGpr8(long OpCode)
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{
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return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
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@ -60,6 +67,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
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}
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public static ShaderIrOperImm GetOperImm5_39(long OpCode)
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{
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return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
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}
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public static ShaderIrOperImm GetOperImm13_36(long OpCode)
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{
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return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
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@ -210,24 +222,69 @@ namespace Ryujinx.Graphics.Gal.Shader
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return new ShaderIrOperPred(Pred);
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}
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public static ShaderIrNode GetAluAbsNeg(ShaderIrNode Node, bool Abs, bool Neg)
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public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
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{
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return GetAluNeg(GetAluAbs(Node, Abs), Neg);
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return GetAluFneg(GetAluFabs(Node, Abs), Neg);
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}
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public static ShaderIrNode GetAluAbs(ShaderIrNode Node, bool Abs)
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public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
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{
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return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
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}
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public static ShaderIrNode GetAluNeg(ShaderIrNode Node, bool Neg)
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public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
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{
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return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
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}
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public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
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{
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return GetAluIneg(GetAluIabs(Node, Abs), Neg);
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}
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public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
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{
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return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
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}
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public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
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{
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return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
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}
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public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
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{
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return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
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}
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public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
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{
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int Shift = 32 - Size;
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ShaderIrInst RightShift = Signed
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? ShaderIrInst.Asr
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: ShaderIrInst.Lsr;
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Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
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Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
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return Node;
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}
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public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
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{
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ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
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ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
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ShaderIrInst RightShift = Signed
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? ShaderIrInst.Asr
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: ShaderIrInst.Lsr;
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Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
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Node = new ShaderIrOp(RightShift, Node, Shift);
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return Node;
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}
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}
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}
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