Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection

This commit is contained in:
gdkchan 2018-05-17 15:25:42 -03:00
parent 9b9ead94cd
commit b19c474082
28 changed files with 806 additions and 118 deletions

View file

@ -6,6 +6,21 @@ namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
{
public static void Bfe_C(ShaderIrBlock Block, long OpCode)
{
EmitBfe(Block, OpCode, ShaderOper.CR);
}
public static void Bfe_I(ShaderIrBlock Block, long OpCode)
{
EmitBfe(Block, OpCode, ShaderOper.Imm);
}
public static void Bfe_R(ShaderIrBlock Block, long OpCode)
{
EmitBfe(Block, OpCode, ShaderOper.RR);
}
public static void Fadd_C(ShaderIrBlock Block, long OpCode)
{
EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
@ -23,25 +38,40 @@ namespace Ryujinx.Graphics.Gal.Shader
public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
{
EmitAluFfma(Block, OpCode, ShaderOper.CR);
EmitFfma(Block, OpCode, ShaderOper.CR);
}
public static void Ffma_I(ShaderIrBlock Block, long OpCode)
{
EmitAluFfma(Block, OpCode, ShaderOper.Immf);
EmitFfma(Block, OpCode, ShaderOper.Immf);
}
public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
{
EmitAluFfma(Block, OpCode, ShaderOper.RC);
EmitFfma(Block, OpCode, ShaderOper.RC);
}
public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
{
EmitAluFfma(Block, OpCode, ShaderOper.RR);
EmitFfma(Block, OpCode, ShaderOper.RR);
}
public static void Fmul32i(ShaderIrBlock Block, long OpCode)
public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
{
EmitFmnmx(Block, OpCode, ShaderOper.CR);
}
public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
{
EmitFmnmx(Block, OpCode, ShaderOper.Immf);
}
public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
{
EmitFmnmx(Block, OpCode, ShaderOper.RR);
}
public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
{
ShaderIrNode OperA = GetOperGpr8 (OpCode);
ShaderIrNode OperB = GetOperImmf32_20(OpCode);
@ -106,6 +136,21 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
{
EmitIscadd(Block, OpCode, ShaderOper.CR);
}
public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
{
EmitIscadd(Block, OpCode, ShaderOper.Imm);
}
public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
{
EmitIscadd(Block, OpCode, ShaderOper.RR);
}
public static void Isetp_C(ShaderIrBlock Block, long OpCode)
{
EmitIsetp(Block, OpCode, ShaderOper.CR);
@ -121,12 +166,12 @@ namespace Ryujinx.Graphics.Gal.Shader
EmitIsetp(Block, OpCode, ShaderOper.RR);
}
public static void Lop32i(ShaderIrBlock Block, long OpCode)
public static void Lop_I32(ShaderIrBlock Block, long OpCode)
{
int SubOp = (int)(OpCode >> 53) & 3;
bool Ia = ((OpCode >> 55) & 1) != 0;
bool Ib = ((OpCode >> 56) & 1) != 0;
bool InvA = ((OpCode >> 55) & 1) != 0;
bool InvB = ((OpCode >> 56) & 1) != 0;
ShaderIrInst Inst = 0;
@ -137,13 +182,13 @@ namespace Ryujinx.Graphics.Gal.Shader
case 2: Inst = ShaderIrInst.Xor; break;
}
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), Ia);
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
//SubOp == 3 is pass, used by the not instruction
//which just moves the inverted register value.
if (SubOp < 3)
{
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), Ib);
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
@ -159,8 +204,8 @@ namespace Ryujinx.Graphics.Gal.Shader
{
int SubOp = (int)(OpCode >> 20) & 7;
bool Aa = ((OpCode >> 46) & 1) != 0;
bool Na = ((OpCode >> 48) & 1) != 0;
bool AbsA = ((OpCode >> 46) & 1) != 0;
bool NegA = ((OpCode >> 48) & 1) != 0;
ShaderIrInst Inst = 0;
@ -178,11 +223,26 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrNode OperA = GetOperGpr8(OpCode);
ShaderIrOp Op = new ShaderIrOp(Inst, GetAluAbsNeg(OperA, Aa, Na));
ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
public static void Shl_C(ShaderIrBlock Block, long OpCode)
{
EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
}
public static void Shl_I(ShaderIrBlock Block, long OpCode)
{
EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
}
public static void Shl_R(ShaderIrBlock Block, long OpCode)
{
EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
}
public static void Shr_C(ShaderIrBlock Block, long OpCode)
{
EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
@ -233,16 +293,16 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderOper Oper,
ShaderIrInst Inst)
{
bool Nb = ((OpCode >> 45) & 1) != 0;
bool Aa = ((OpCode >> 46) & 1) != 0;
bool Na = ((OpCode >> 48) & 1) != 0;
bool Ab = ((OpCode >> 49) & 1) != 0;
bool NegB = ((OpCode >> 45) & 1) != 0;
bool AbsA = ((OpCode >> 46) & 1) != 0;
bool NegA = ((OpCode >> 48) & 1) != 0;
bool AbsB = ((OpCode >> 49) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
if (Inst == ShaderIrInst.Fadd)
{
OperA = GetAluAbsNeg(OperA, Aa, Na);
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
}
switch (Oper)
@ -254,17 +314,73 @@ namespace Ryujinx.Graphics.Gal.Shader
default: throw new ArgumentException(nameof(Oper));
}
OperB = GetAluAbsNeg(OperB, Ab, Nb);
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
private static void EmitAluFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
bool Nb = ((OpCode >> 48) & 1) != 0;
bool Nc = ((OpCode >> 49) & 1) != 0;
//TODO: Handle the case where position + length
//is greater than the word size, in this case the sign bit
//needs to be replicated to fill the remaining space.
bool NegB = ((OpCode >> 48) & 1) != 0;
bool NegA = ((OpCode >> 49) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
switch (Oper)
{
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
default: throw new ArgumentException(nameof(Oper));
}
ShaderIrNode Op;
bool Signed = ((OpCode >> 48) & 1) != 0; //?
if (OperB is ShaderIrOperImm PosLen)
{
int Position = (PosLen.Value >> 0) & 0xff;
int Length = (PosLen.Value >> 8) & 0xff;
int LSh = 32 - (Position + Length);
ShaderIrInst RightShift = Signed
? ShaderIrInst.Asr
: ShaderIrInst.Lsr;
Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
}
else
{
ShaderIrOperImm Shift = new ShaderIrOperImm(8);
ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
ShaderIrNode OpPos, OpLen;
OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
Op = ExtendTo32(Op, Signed, OpLen);
}
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
bool NegB = ((OpCode >> 48) & 1) != 0;
bool NegC = ((OpCode >> 49) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
@ -278,15 +394,15 @@ namespace Ryujinx.Graphics.Gal.Shader
default: throw new ArgumentException(nameof(Oper));
}
OperB = GetAluNeg(OperB, Nb);
OperB = GetAluFneg(OperB, NegB);
if (Oper == ShaderOper.RC)
{
OperC = GetAluNeg(GetOperCbuf34(OpCode), Nc);
OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
}
else
{
OperC = GetAluNeg(GetOperGpr39(OpCode), Nc);
OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
}
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
@ -294,6 +410,84 @@ namespace Ryujinx.Graphics.Gal.Shader
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
bool NegB = ((OpCode >> 45) & 1) != 0;
bool AbsA = ((OpCode >> 46) & 1) != 0;
bool NegA = ((OpCode >> 48) & 1) != 0;
bool AbsB = ((OpCode >> 49) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
switch (Oper)
{
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
default: throw new ArgumentException(nameof(Oper));
}
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
ShaderIrOperPred Pred = GetOperPred39(OpCode);
ShaderIrOp Op;
if (Pred.IsConst)
{
bool IsMax = ((OpCode >> 42) & 1) != 0;
Op = new ShaderIrOp(IsMax
? ShaderIrInst.Fmax
: ShaderIrInst.Fmin, OperA, OperB);
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
else
{
ShaderIrNode PredN = GetOperPred39N(OpCode);
ShaderIrOp OpMax = new ShaderIrOp(ShaderIrInst.Fmax, OperA, OperB);
ShaderIrOp OpMin = new ShaderIrOp(ShaderIrInst.Fmin, OperA, OperB);
ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
}
}
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
bool NegB = ((OpCode >> 48) & 1) != 0;
bool NegA = ((OpCode >> 49) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
switch (Oper)
{
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
default: throw new ArgumentException(nameof(Oper));
}
OperA = GetAluIneg(OperA, NegA);
OperB = GetAluIneg(OperB, NegB);
ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
}
private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
{
EmitSet(Block, OpCode, true, Oper);
@ -306,10 +500,11 @@ namespace Ryujinx.Graphics.Gal.Shader
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
{
bool Na = ((OpCode >> 43) & 1) != 0;
bool Ab = ((OpCode >> 44) & 1) != 0;
bool Nb = ((OpCode >> 53) & 1) != 0;
bool Aa = ((OpCode >> 54) & 1) != 0;
bool NegA = ((OpCode >> 43) & 1) != 0;
bool AbsB = ((OpCode >> 44) & 1) != 0;
bool BoolFloat = ((OpCode >> 52) & 1) != 0;
bool NegB = ((OpCode >> 53) & 1) != 0;
bool AbsA = ((OpCode >> 54) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
@ -327,8 +522,8 @@ namespace Ryujinx.Graphics.Gal.Shader
if (IsFloat)
{
OperA = GetAluAbsNeg(OperA, Aa, Na);
OperB = GetAluAbsNeg(OperB, Ab, Nb);
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
CmpInst = GetCmpF(OpCode);
}
@ -343,8 +538,18 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrOperPred PNode = GetOperPred39(OpCode);
ShaderIrOperImmf Imm0 = new ShaderIrOperImmf(0);
ShaderIrOperImmf Imm1 = new ShaderIrOperImmf(1);
ShaderIrNode Imm0, Imm1;
if (BoolFloat)
{
Imm0 = new ShaderIrOperImmf(0);
Imm1 = new ShaderIrOperImmf(1);
}
else
{
Imm0 = new ShaderIrOperImm(0);
Imm1 = new ShaderIrOperImm(-1);
}
ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
@ -378,10 +583,10 @@ namespace Ryujinx.Graphics.Gal.Shader
private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
{
bool Aa = ((OpCode >> 7) & 1) != 0;
bool Np = ((OpCode >> 42) & 1) != 0;
bool Na = ((OpCode >> 43) & 1) != 0;
bool Ab = ((OpCode >> 44) & 1) != 0;
bool AbsA = ((OpCode >> 7) & 1) != 0;
bool NegP = ((OpCode >> 42) & 1) != 0;
bool NegA = ((OpCode >> 43) & 1) != 0;
bool AbsB = ((OpCode >> 44) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
@ -399,8 +604,8 @@ namespace Ryujinx.Graphics.Gal.Shader
if (IsFloat)
{
OperA = GetAluAbsNeg(OperA, Aa, Na);
OperB = GetAluAbs (OperB, Ab);
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
OperB = GetAluFabs (OperB, AbsB);
CmpInst = GetCmpF(OpCode);
}
@ -426,7 +631,7 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrNode P2NNode = P2Node;
if (Np)
if (NegP)
{
P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
}