Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
This commit is contained in:
parent
9b9ead94cd
commit
b19c474082
28 changed files with 806 additions and 118 deletions
|
@ -6,6 +6,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
static partial class ShaderDecode
|
||||
{
|
||||
public static void Bfe_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitBfe(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Bfe_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitBfe(Block, OpCode, ShaderOper.Imm);
|
||||
}
|
||||
|
||||
public static void Bfe_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitBfe(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Fadd_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
|
||||
|
@ -23,25 +38,40 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluFfma(Block, OpCode, ShaderOper.CR);
|
||||
EmitFfma(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Ffma_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluFfma(Block, OpCode, ShaderOper.Immf);
|
||||
EmitFfma(Block, OpCode, ShaderOper.Immf);
|
||||
}
|
||||
|
||||
public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluFfma(Block, OpCode, ShaderOper.RC);
|
||||
EmitFfma(Block, OpCode, ShaderOper.RC);
|
||||
}
|
||||
|
||||
public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluFfma(Block, OpCode, ShaderOper.RR);
|
||||
EmitFfma(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Fmul32i(ShaderIrBlock Block, long OpCode)
|
||||
public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFmnmx(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFmnmx(Block, OpCode, ShaderOper.Immf);
|
||||
}
|
||||
|
||||
public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitFmnmx(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8 (OpCode);
|
||||
ShaderIrNode OperB = GetOperImmf32_20(OpCode);
|
||||
|
@ -106,6 +136,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitIscadd(Block, OpCode, ShaderOper.CR);
|
||||
}
|
||||
|
||||
public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitIscadd(Block, OpCode, ShaderOper.Imm);
|
||||
}
|
||||
|
||||
public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitIscadd(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Isetp_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitIsetp(Block, OpCode, ShaderOper.CR);
|
||||
|
@ -121,12 +166,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
EmitIsetp(Block, OpCode, ShaderOper.RR);
|
||||
}
|
||||
|
||||
public static void Lop32i(ShaderIrBlock Block, long OpCode)
|
||||
public static void Lop_I32(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
int SubOp = (int)(OpCode >> 53) & 3;
|
||||
|
||||
bool Ia = ((OpCode >> 55) & 1) != 0;
|
||||
bool Ib = ((OpCode >> 56) & 1) != 0;
|
||||
bool InvA = ((OpCode >> 55) & 1) != 0;
|
||||
bool InvB = ((OpCode >> 56) & 1) != 0;
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
|
@ -137,13 +182,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
case 2: Inst = ShaderIrInst.Xor; break;
|
||||
}
|
||||
|
||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), Ia);
|
||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
||||
|
||||
//SubOp == 3 is pass, used by the not instruction
|
||||
//which just moves the inverted register value.
|
||||
if (SubOp < 3)
|
||||
{
|
||||
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), Ib);
|
||||
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
|
||||
|
||||
|
@ -159,8 +204,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
int SubOp = (int)(OpCode >> 20) & 7;
|
||||
|
||||
bool Aa = ((OpCode >> 46) & 1) != 0;
|
||||
bool Na = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
|
@ -178,11 +223,26 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, GetAluAbsNeg(OperA, Aa, Na));
|
||||
ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
public static void Shl_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
|
||||
}
|
||||
|
||||
public static void Shl_I(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
|
||||
}
|
||||
|
||||
public static void Shl_R(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
|
||||
}
|
||||
|
||||
public static void Shr_C(ShaderIrBlock Block, long OpCode)
|
||||
{
|
||||
EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
|
||||
|
@ -233,16 +293,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
ShaderOper Oper,
|
||||
ShaderIrInst Inst)
|
||||
{
|
||||
bool Nb = ((OpCode >> 45) & 1) != 0;
|
||||
bool Aa = ((OpCode >> 46) & 1) != 0;
|
||||
bool Na = ((OpCode >> 48) & 1) != 0;
|
||||
bool Ab = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
if (Inst == ShaderIrInst.Fadd)
|
||||
{
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
}
|
||||
|
||||
switch (Oper)
|
||||
|
@ -254,17 +314,73 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperB = GetAluAbsNeg(OperB, Ab, Nb);
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitAluFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool Nb = ((OpCode >> 48) & 1) != 0;
|
||||
bool Nc = ((OpCode >> 49) & 1) != 0;
|
||||
//TODO: Handle the case where position + length
|
||||
//is greater than the word size, in this case the sign bit
|
||||
//needs to be replicated to fill the remaining space.
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
ShaderIrNode Op;
|
||||
|
||||
bool Signed = ((OpCode >> 48) & 1) != 0; //?
|
||||
|
||||
if (OperB is ShaderIrOperImm PosLen)
|
||||
{
|
||||
int Position = (PosLen.Value >> 0) & 0xff;
|
||||
int Length = (PosLen.Value >> 8) & 0xff;
|
||||
|
||||
int LSh = 32 - (Position + Length);
|
||||
|
||||
ShaderIrInst RightShift = Signed
|
||||
? ShaderIrInst.Asr
|
||||
: ShaderIrInst.Lsr;
|
||||
|
||||
Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
|
||||
Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderIrOperImm Shift = new ShaderIrOperImm(8);
|
||||
ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
|
||||
|
||||
ShaderIrNode OpPos, OpLen;
|
||||
|
||||
OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
|
||||
OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
|
||||
OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
|
||||
|
||||
Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
|
||||
|
||||
Op = ExtendTo32(Op, Signed, OpLen);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegC = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
|
||||
|
||||
|
@ -278,15 +394,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperB = GetAluNeg(OperB, Nb);
|
||||
OperB = GetAluFneg(OperB, NegB);
|
||||
|
||||
if (Oper == ShaderOper.RC)
|
||||
{
|
||||
OperC = GetAluNeg(GetOperCbuf34(OpCode), Nc);
|
||||
OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
|
||||
}
|
||||
else
|
||||
{
|
||||
OperC = GetAluNeg(GetOperGpr39(OpCode), Nc);
|
||||
OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
|
||||
|
@ -294,6 +410,84 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
ShaderIrOperPred Pred = GetOperPred39(OpCode);
|
||||
|
||||
ShaderIrOp Op;
|
||||
|
||||
if (Pred.IsConst)
|
||||
{
|
||||
bool IsMax = ((OpCode >> 42) & 1) != 0;
|
||||
|
||||
Op = new ShaderIrOp(IsMax
|
||||
? ShaderIrInst.Fmax
|
||||
: ShaderIrInst.Fmin, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderIrNode PredN = GetOperPred39N(OpCode);
|
||||
|
||||
ShaderIrOp OpMax = new ShaderIrOp(ShaderIrInst.Fmax, OperA, OperB);
|
||||
ShaderIrOp OpMin = new ShaderIrOp(ShaderIrInst.Fmin, OperA, OperB);
|
||||
|
||||
ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
|
||||
ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
|
||||
}
|
||||
}
|
||||
|
||||
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
OperA = GetAluIneg(OperA, NegA);
|
||||
OperB = GetAluIneg(OperB, NegB);
|
||||
|
||||
ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
|
||||
ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
|
||||
}
|
||||
|
||||
private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
EmitSet(Block, OpCode, true, Oper);
|
||||
|
@ -306,10 +500,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool Na = ((OpCode >> 43) & 1) != 0;
|
||||
bool Ab = ((OpCode >> 44) & 1) != 0;
|
||||
bool Nb = ((OpCode >> 53) & 1) != 0;
|
||||
bool Aa = ((OpCode >> 54) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool BoolFloat = ((OpCode >> 52) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 53) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 54) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
|
@ -327,8 +522,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (IsFloat)
|
||||
{
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperB = GetAluAbsNeg(OperB, Ab, Nb);
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
}
|
||||
|
@ -343,8 +538,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrOperPred PNode = GetOperPred39(OpCode);
|
||||
|
||||
ShaderIrOperImmf Imm0 = new ShaderIrOperImmf(0);
|
||||
ShaderIrOperImmf Imm1 = new ShaderIrOperImmf(1);
|
||||
ShaderIrNode Imm0, Imm1;
|
||||
|
||||
if (BoolFloat)
|
||||
{
|
||||
Imm0 = new ShaderIrOperImmf(0);
|
||||
Imm1 = new ShaderIrOperImmf(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Imm0 = new ShaderIrOperImm(0);
|
||||
Imm1 = new ShaderIrOperImm(-1);
|
||||
}
|
||||
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
|
||||
|
@ -378,10 +583,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool Aa = ((OpCode >> 7) & 1) != 0;
|
||||
bool Np = ((OpCode >> 42) & 1) != 0;
|
||||
bool Na = ((OpCode >> 43) & 1) != 0;
|
||||
bool Ab = ((OpCode >> 44) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 7) & 1) != 0;
|
||||
bool NegP = ((OpCode >> 42) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
|
@ -399,8 +604,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (IsFloat)
|
||||
{
|
||||
OperA = GetAluAbsNeg(OperA, Aa, Na);
|
||||
OperB = GetAluAbs (OperB, Ab);
|
||||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabs (OperB, AbsB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
}
|
||||
|
@ -426,7 +631,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrNode P2NNode = P2Node;
|
||||
|
||||
if (Np)
|
||||
if (NegP)
|
||||
{
|
||||
P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue