Workaround for AMD and Intel view format bug (#1050)

* Workaround for Intel view format bug

* Dispose of the intermmediate texture aswell

* Apply workaround on AMD aswell
This commit is contained in:
gdkchan 2020-03-29 09:48:39 -03:00 committed by GitHub
parent 5c1757f7c2
commit b18ef8e3a0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 222 additions and 119 deletions

View file

@ -8,18 +8,16 @@ namespace Ryujinx.Graphics.OpenGL
{
public int Handle { get; private set; }
public TextureCreateInfo Info { get; }
private readonly Renderer _renderer;
private readonly TextureCreateInfo _info;
public Target Target => _info.Target;
private int _viewsCount;
public TextureStorage(Renderer renderer, TextureCreateInfo info)
{
_renderer = renderer;
_info = info;
Info = info;
Handle = GL.GenTexture();
@ -28,13 +26,13 @@ namespace Ryujinx.Graphics.OpenGL
private void CreateImmutableStorage()
{
TextureTarget target = _info.Target.Convert();
TextureTarget target = Info.Target.Convert();
GL.ActiveTexture(TextureUnit.Texture0);
GL.BindTexture(target, Handle);
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
SizedInternalFormat internalFormat;
@ -47,92 +45,92 @@ namespace Ryujinx.Graphics.OpenGL
internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
}
switch (_info.Target)
switch (Info.Target)
{
case Target.Texture1D:
GL.TexStorage1D(
TextureTarget1d.Texture1D,
_info.Levels,
Info.Levels,
internalFormat,
_info.Width);
Info.Width);
break;
case Target.Texture1DArray:
GL.TexStorage2D(
TextureTarget2d.Texture1DArray,
_info.Levels,
Info.Levels,
internalFormat,
_info.Width,
_info.Height);
Info.Width,
Info.Height);
break;
case Target.Texture2D:
GL.TexStorage2D(
TextureTarget2d.Texture2D,
_info.Levels,
Info.Levels,
internalFormat,
_info.Width,
_info.Height);
Info.Width,
Info.Height);
break;
case Target.Texture2DArray:
GL.TexStorage3D(
TextureTarget3d.Texture2DArray,
_info.Levels,
Info.Levels,
internalFormat,
_info.Width,
_info.Height,
_info.Depth);
Info.Width,
Info.Height,
Info.Depth);
break;
case Target.Texture2DMultisample:
GL.TexStorage2DMultisample(
TextureTargetMultisample2d.Texture2DMultisample,
_info.Samples,
Info.Samples,
internalFormat,
_info.Width,
_info.Height,
Info.Width,
Info.Height,
true);
break;
case Target.Texture2DMultisampleArray:
GL.TexStorage3DMultisample(
TextureTargetMultisample3d.Texture2DMultisampleArray,
_info.Samples,
Info.Samples,
internalFormat,
_info.Width,
_info.Height,
_info.Depth,
Info.Width,
Info.Height,
Info.Depth,
true);
break;
case Target.Texture3D:
GL.TexStorage3D(
TextureTarget3d.Texture3D,
_info.Levels,
Info.Levels,
internalFormat,
_info.Width,
_info.Height,
_info.Depth);
Info.Width,
Info.Height,
Info.Depth);
break;
case Target.Cubemap:
GL.TexStorage2D(
TextureTarget2d.TextureCubeMap,
_info.Levels,
Info.Levels,
internalFormat,
_info.Width,
_info.Height);
Info.Width,
Info.Height);
break;
case Target.CubemapArray:
GL.TexStorage3D(
(TextureTarget3d)All.TextureCubeMapArray,
_info.Levels,
Info.Levels,
internalFormat,
_info.Width,
_info.Height,
_info.Depth);
Info.Width,
Info.Height,
Info.Depth);
break;
default:
@ -143,7 +141,7 @@ namespace Ryujinx.Graphics.OpenGL
public ITexture CreateDefaultView()
{
return CreateView(_info, 0, 0);
return CreateView(Info, 0, 0);
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)