Add basic error logging to the GPU

This commit is contained in:
gdkchan 2019-12-28 20:45:33 -03:00 committed by Thog
parent d1ab9fb42c
commit af8498d679
27 changed files with 473 additions and 493 deletions

View file

@ -1,4 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
@ -12,16 +13,14 @@ namespace Ryujinx.Graphics.OpenGL
{
GL.Enable(EnableCap.DebugOutputSynchronous);
int[] array = null;
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, array, true);
_debugCallback = PrintDbg;
_debugCallback = GLDebugHandler;
GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
}
private static void PrintDbg(
private static void GLDebugHandler(
DebugSource source,
DebugType type,
int id,
@ -30,14 +29,20 @@ namespace Ryujinx.Graphics.OpenGL
IntPtr message,
IntPtr userParam)
{
string msg = Marshal.PtrToStringAnsi(message);
string fullMessage = $"{type} {severity} {source} {Marshal.PtrToStringAnsi(message)}";
if (type == DebugType.DebugTypeError && !msg.Contains("link"))
switch (type)
{
throw new Exception(msg);
case DebugType.DebugTypeError:
Logger.PrintError(LogClass.Gpu, fullMessage);
break;
case DebugType.DebugTypePerformance:
Logger.PrintWarning(LogClass.Gpu, fullMessage);
break;
default:
Logger.PrintDebug(LogClass.Gpu, fullMessage);
break;
}
System.Console.WriteLine("GL message: " + source + " " + type + " " + severity + " " + msg);
}
}
}