Prevent Display Sleep on Windows while running a game (#1850)

Co-authored-by: EliEron <example@example.com>
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EliEron 2021-01-25 00:02:00 +01:00 committed by GitHub
parent ddf1105bcb
commit ad491b5570
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3 changed files with 40 additions and 1 deletions

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using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.System
{
public class DisplaySleep
{
[Flags]
enum EXECUTION_STATE : uint
{
ES_CONTINUOUS = 0x80000000,
ES_DISPLAY_REQUIRED = 0x00000002,
ES_SYSTEM_REQUIRED = 0x00000001
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
static public void Prevent()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
}
}
static public void Restore()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
}
}
}
}