Prevent Display Sleep on Windows while running a game (#1850)
Co-authored-by: EliEron <example@example.com>
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3 changed files with 40 additions and 1 deletions
35
Ryujinx.Common/System/DisplaySleep.cs
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35
Ryujinx.Common/System/DisplaySleep.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.System
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{
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public class DisplaySleep
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{
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[Flags]
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enum EXECUTION_STATE : uint
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{
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ES_CONTINUOUS = 0x80000000,
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ES_DISPLAY_REQUIRED = 0x00000002,
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ES_SYSTEM_REQUIRED = 0x00000001
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}
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[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
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static public void Prevent()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
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}
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}
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static public void Restore()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
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}
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}
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}
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}
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