Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump
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6 changed files with 27 additions and 15 deletions
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@ -71,8 +71,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
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Add(Instruction.FSIBegin, InstType.Special);
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Add(Instruction.FSIEnd, InstType.Special);
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Add(Instruction.FindFirstSetS32, InstType.CallUnary, "findMSB");
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Add(Instruction.FindFirstSetU32, InstType.CallUnary, "findMSB");
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Add(Instruction.FindLSB, InstType.CallUnary, "findLSB");
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Add(Instruction.FindMSBS32, InstType.CallUnary, "findMSB");
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Add(Instruction.FindMSBU32, InstType.CallUnary, "findMSB");
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Add(Instruction.Floor, InstType.CallUnary, "floor");
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Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
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Add(Instruction.GroupMemoryBarrier, InstType.CallNullary, "groupMemoryBarrier");
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