gui: Refactoring Part 1 (#1859)
* gui: Refactoring Part 1 * Fix ProfileDialog.glade path * Fix Application.Quit assert * Fix TitleUpdateWindow parent * Fix TitleUpdate selected item * Remove extra line in TitleUpdateWindow * Fix empty assign of Enum.TryParse * Add Patrons list in the About Window * update about error messages
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71 changed files with 1979 additions and 2549 deletions
51
Ryujinx/Modules/Motion/Protocol/ControllerData.cs
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51
Ryujinx/Modules/Motion/Protocol/ControllerData.cs
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using System.Runtime.InteropServices;
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namespace Ryujinx.Modules.Motion
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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struct ControllerDataRequest
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{
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public MessageType Type;
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public SubscriberType SubscriberType;
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public byte Slot;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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public byte[] MacAddress;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct ControllerDataResponse
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{
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public SharedResponse Shared;
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public byte Connected;
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public uint PacketId;
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public byte ExtraButtons;
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public byte MainButtons;
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public ushort PSExtraInput;
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public ushort LeftStickXY;
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public ushort RightStickXY;
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public uint DPadAnalog;
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public ulong MainButtonsAnalog;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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public byte[] Touch1;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
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public byte[] Touch2;
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public ulong MotionTimestamp;
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public float AccelerometerX;
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public float AccelerometerY;
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public float AccelerometerZ;
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public float GyroscopePitch;
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public float GyroscopeYaw;
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public float GyroscopeRoll;
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}
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enum SubscriberType : byte
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{
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All,
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Slot,
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Mac
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}
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}
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