Implement Constant Color blends (#1119)
* Implement Constant Color blends and init blend states * Address gdkchan's comments Also adds Set methods to GpuState * Fix descriptions of QueryModified
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10 changed files with 140 additions and 16 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.Gpu.State
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/// </summary>
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public static TableItem[] Table = new TableItem[]
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{
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new TableItem(MethodOffset.RtColorState, typeof(RtColorState), 8),
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new TableItem(MethodOffset.RtColorState, typeof(RtColorState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.ViewportTransform, typeof(ViewportTransform), Constants.TotalViewports),
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new TableItem(MethodOffset.ViewportExtents, typeof(ViewportExtents), Constants.TotalViewports),
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new TableItem(MethodOffset.VertexBufferDrawState, typeof(VertexBufferDrawState), 1),
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@ -62,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.State
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new TableItem(MethodOffset.RtDepthStencilState, typeof(RtDepthStencilState), 1),
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new TableItem(MethodOffset.VertexAttribState, typeof(VertexAttribState), 16),
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new TableItem(MethodOffset.RtDepthStencilSize, typeof(Size3D), 1),
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new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), 8),
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new TableItem(MethodOffset.BlendEnable, typeof(Boolean32), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.StencilTestState, typeof(StencilTestState), 1),
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new TableItem(MethodOffset.SamplerPoolState, typeof(PoolState), 1),
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new TableItem(MethodOffset.TexturePoolState, typeof(PoolState), 1),
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@ -72,9 +73,10 @@ namespace Ryujinx.Graphics.Gpu.State
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new TableItem(MethodOffset.IndexBufferState, typeof(IndexBufferState), 1),
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new TableItem(MethodOffset.VertexBufferInstanced, typeof(Boolean32), 16),
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new TableItem(MethodOffset.FaceState, typeof(FaceState), 1),
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new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), 8),
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new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), 16),
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new TableItem(MethodOffset.BlendState, typeof(BlendState), 8),
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new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
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new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
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new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), 16),
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new TableItem(MethodOffset.ShaderState, typeof(ShaderState), 6),
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};
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