Implement Constant Color blends (#1119)

* Implement Constant Color blends and init blend states

* Address gdkchan's comments

Also adds Set methods to GpuState

* Fix descriptions of QueryModified
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mageven 2020-04-25 18:30:43 +05:30 committed by GitHub
parent 75ec30c962
commit a728610b40
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10 changed files with 140 additions and 16 deletions

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@ -141,6 +141,14 @@ namespace Ryujinx.Graphics.Gpu.State
{
_backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
}
// Default blend states
Set(MethodOffset.BlendStateCommon, BlendStateCommon.Default);
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
Set(MethodOffset.BlendState, index, BlendState.Default);
}
}
/// <summary>
@ -199,7 +207,7 @@ namespace Ryujinx.Graphics.Gpu.State
}
/// <summary>
/// Checks if two registers have been modified since the last call to this method.
/// Checks if three registers have been modified since the last call to this method.
/// </summary>
/// <param name="m1">First register offset</param>
/// <param name="m2">Second register offset</param>
@ -219,7 +227,7 @@ namespace Ryujinx.Graphics.Gpu.State
}
/// <summary>
/// Checks if two registers have been modified since the last call to this method.
/// Checks if four registers have been modified since the last call to this method.
/// </summary>
/// <param name="m1">First register offset</param>
/// <param name="m2">Second register offset</param>
@ -242,7 +250,7 @@ namespace Ryujinx.Graphics.Gpu.State
}
/// <summary>
/// Checks if two registers have been modified since the last call to this method.
/// Checks if five registers have been modified since the last call to this method.
/// </summary>
/// <param name="m1">First register offset</param>
/// <param name="m2">Second register offset</param>
@ -272,6 +280,41 @@ namespace Ryujinx.Graphics.Gpu.State
return modified;
}
/// <summary>
/// Checks if six registers have been modified since the last call to this method.
/// </summary>
/// <param name="m1">First register offset</param>
/// <param name="m2">Second register offset</param>
/// <param name="m3">Third register offset</param>
/// <param name="m4">Fourth register offset</param>
/// <param name="m5">Fifth register offset</param>
/// <param name="m6">Sixth register offset</param>
/// <returns>True if any register was modified, false otherwise</returns>
public bool QueryModified(
MethodOffset m1,
MethodOffset m2,
MethodOffset m3,
MethodOffset m4,
MethodOffset m5,
MethodOffset m6)
{
bool modified = _registers[(int)m1].Modified ||
_registers[(int)m2].Modified ||
_registers[(int)m3].Modified ||
_registers[(int)m4].Modified ||
_registers[(int)m5].Modified ||
_registers[(int)m6].Modified;
_registers[(int)m1].Modified = false;
_registers[(int)m2].Modified = false;
_registers[(int)m3].Modified = false;
_registers[(int)m4].Modified = false;
_registers[(int)m5].Modified = false;
_registers[(int)m6].Modified = false;
return modified;
}
/// <summary>
/// Gets indexed data from a given register offset.
/// </summary>
@ -301,5 +344,36 @@ namespace Ryujinx.Graphics.Gpu.State
{
return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
}
/// <summary>
/// Sets indexed data to a given register offset.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="offset">Register offset</param>
/// <param name="index">Index for indexed data</param>
/// <param name="data">The data to set</param>
public void Set<T>(MethodOffset offset, int index, T data) where T : struct
{
Register register = _registers[(int)offset];
if ((uint)index >= register.Count)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
Set(offset + index * register.Stride, data);
}
/// <summary>
/// Sets data to a given register offset.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="offset">Register offset</param>
/// <param name="data">The data to set</param>
public void Set<T>(MethodOffset offset, T data) where T : struct
{
ReadOnlySpan<int> intSpan = MemoryMarshal.Cast<T, int>(MemoryMarshal.CreateReadOnlySpan(ref data, 1));
intSpan.CopyTo(_backingMemory.AsSpan().Slice((int)offset, intSpan.Length));
}
}
}