Rewrite shader decoding stage (#2698)

* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
This commit is contained in:
gdkchan 2021-10-12 17:35:31 -03:00 committed by GitHub
parent 0510fde25a
commit a7109c767b
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168 changed files with 12022 additions and 6388 deletions

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@ -129,6 +129,31 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
// Remove unreachable blocks.
bool hasUnreachable;
do
{
hasUnreachable = false;
for (int blkIndex = 1; blkIndex < blocks.Count; blkIndex++)
{
BasicBlock block = blocks[blkIndex];
if (block.Predecessors.Count == 0)
{
block.Next = null;
block.Branch = null;
blocks.RemoveAt(blkIndex--);
hasUnreachable = true;
}
else
{
block.Index = blkIndex;
}
}
} while (hasUnreachable);
return new ControlFlowGraph(blocks.ToArray());
}