Implement speculative translation on the CPU (#515)
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works * Port t0opt changes and other cleanups * Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks * Fix typo * Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available * Remove debug print * Remove direct argument passing optimization, and enable tail calls for BR instructions * Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code * Remove unused property * Rename argument on ArmSubroutine delegate
This commit is contained in:
parent
f5b4f6ccc4
commit
a694420d11
21 changed files with 656 additions and 376 deletions
|
@ -789,7 +789,7 @@ namespace Ryujinx.Graphics.Graphics3d
|
|||
GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7);
|
||||
|
||||
bool IsRgba = ((Packed >> 31) & 1) != 0;
|
||||
|
||||
|
||||
// Check vertex array is enabled to avoid out of bounds exception when reading bytes
|
||||
bool Enable = (ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + ArrayIndex * 4) & 0x1000) != 0;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue