Copy dependency for multisample and non-multisample textures (#3382)
* Use copy dependency for textures that differs in multisample but are otherwise compatible * Remove allowMs flag as it's no longer required for correctness, it's just an optimization now * Dispose intermmediate pool
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7 changed files with 225 additions and 29 deletions
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@ -115,14 +115,77 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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TextureView destinationView = (TextureView)destination;
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
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if (destinationView.Target.IsMultisample() || Target.IsMultisample())
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{
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
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GetIntermmediateTarget(Target),
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Info.BlockWidth,
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Info.BlockHeight,
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Info.BytesPerPixel,
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Format,
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Width,
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Height,
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Info.Depth,
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Info.Levels);
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GL.Disable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true);
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_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, firstLayer, 0, firstLevel);
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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else
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{
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
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}
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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TextureView destinationView = (TextureView)destination;
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TextureView destinationView = (TextureView)destination;
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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if (destinationView.Target.IsMultisample() || Target.IsMultisample())
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{
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
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GetIntermmediateTarget(Target),
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Info.BlockWidth,
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Info.BlockHeight,
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Info.BytesPerPixel,
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Format,
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Math.Max(1, Width >> srcLevel),
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Math.Max(1, Height >> srcLevel),
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1,
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1);
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GL.Disable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true, srcLayer, 0, srcLevel, 0, 1, 1);
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_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, dstLayer, 0, dstLevel, 1, 1);
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GL.Enable(EnableCap.FramebufferSrgb);
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}
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else
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{
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_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
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}
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}
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private static Target GetIntermmediateTarget(Target srcTarget)
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{
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return srcTarget switch
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{
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Target.Texture2D => Target.Texture2DMultisample,
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Target.Texture2DArray => Target.Texture2DMultisampleArray,
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Target.Texture2DMultisampleArray => Target.Texture2DArray,
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_ => Target.Texture2D
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};
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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