Copy dependency for multisample and non-multisample textures (#3382)
* Use copy dependency for textures that differs in multisample but are otherwise compatible * Remove allowMs flag as it's no longer required for correctness, it's just an optimization now * Dispose intermmediate pool
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2073ba2919
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a3e7bb8eb4
7 changed files with 225 additions and 29 deletions
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@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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private readonly Renderer _renderer;
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public IntermmediatePool IntermmediatePool { get; }
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private int _srcFramebuffer;
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private int _dstFramebuffer;
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@ -18,6 +20,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureCopy(Renderer renderer)
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{
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_renderer = renderer;
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IntermmediatePool = new IntermmediatePool(renderer);
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}
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public void Copy(
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@ -25,7 +28,30 @@ namespace Ryujinx.Graphics.OpenGL.Image
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TextureView dst,
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Extents2D srcRegion,
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Extents2D dstRegion,
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bool linearFilter)
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bool linearFilter,
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int srcLayer = 0,
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int dstLayer = 0,
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int srcLevel = 0,
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int dstLevel = 0)
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{
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int levels = Math.Min(src.Info.Levels - srcLevel, dst.Info.Levels - dstLevel);
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int layers = Math.Min(src.Info.GetLayers() - srcLayer, dst.Info.GetLayers() - dstLayer);
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Copy(src, dst, srcRegion, dstRegion, linearFilter, srcLayer, dstLayer, srcLevel, dstLevel, layers, levels);
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}
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public void Copy(
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TextureView src,
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TextureView dst,
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Extents2D srcRegion,
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Extents2D dstRegion,
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bool linearFilter,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel,
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int layers,
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int levels)
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{
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TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
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@ -34,22 +60,29 @@ namespace Ryujinx.Graphics.OpenGL.Image
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy());
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy());
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int levels = Math.Min(src.Info.Levels, dst.Info.Levels);
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int layers = Math.Min(src.Info.GetLayers(), dst.Info.GetLayers());
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if (srcLevel != 0)
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{
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srcRegion = srcRegion.Reduce(srcLevel);
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}
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if (dstLevel != 0)
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{
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dstRegion = dstRegion.Reduce(dstLevel);
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}
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for (int level = 0; level < levels; level++)
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{
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for (int layer = 0; layer < layers; layer++)
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{
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if (layers > 1)
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if ((srcLayer | dstLayer) != 0 || layers > 1)
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{
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, level, layer);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, level, layer);
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level, srcLayer + layer);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level, dstLayer + layer);
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}
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else
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{
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, level);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, level);
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level);
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}
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ClearBufferMask mask = GetMask(src.Format);
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@ -484,6 +517,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
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_copyPboHandle = 0;
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}
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IntermmediatePool.Dispose();
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}
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}
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}
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