Copy dependency for multisample and non-multisample textures (#3382)
* Use copy dependency for textures that differs in multisample but are otherwise compatible * Remove allowMs flag as it's no longer required for correctness, it's just an optimization now * Dispose intermmediate pool
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7 changed files with 225 additions and 29 deletions
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@ -1136,32 +1136,22 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="range">Texture view physical memory ranges</param>
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/// <param name="layerSize">Layer size on the given texture</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="allowMs">Indicates that multisample textures are allowed to match non-multisample requested textures</param>
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/// <param name="firstLayer">Texture view initial layer on this texture</param>
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/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
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/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, bool allowMs, out int firstLayer, out int firstLevel)
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
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{
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
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if (result != TextureViewCompatibility.Incompatible)
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{
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bool msTargetCompatible = false;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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if (allowMs)
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bool bothMs = Info.Target.IsMultisample() && info.Target.IsMultisample();
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if (bothMs && (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY))
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{
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msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
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}
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if (!msTargetCompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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result = TextureViewCompatibility.Incompatible;
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}
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if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
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