Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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27 changed files with 816 additions and 199 deletions
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@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu
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byte[] Output = new byte[Width * Height * 2];
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ISwizzle Swizzle = GetSwizzle(Texture, Width, 2);
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
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fixed (byte* BuffPtr = Output)
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{
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@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu
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byte[] Output = new byte[Width * Height * 4];
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ISwizzle Swizzle = GetSwizzle(Texture, Width, 4);
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
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fixed (byte* BuffPtr = Output)
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{
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@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu
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byte[] Output = new byte[Width * Height * 8];
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ISwizzle Swizzle = GetSwizzle(Texture, Width, 8);
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
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fixed (byte* BuffPtr = Output)
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{
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@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu
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byte[] Output = new byte[Width * Height * 16];
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ISwizzle Swizzle = GetSwizzle(Texture, Width, 16);
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
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fixed (byte* BuffPtr = Output)
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{
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@ -140,21 +140,5 @@ namespace Ryujinx.Graphics.Gpu
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return Output;
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}
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private static ISwizzle GetSwizzle(Texture Texture, int Width, int Bpp)
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{
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switch (Texture.Swizzle)
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{
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case TextureSwizzle.Pitch:
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case TextureSwizzle.PitchColorKey:
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return new LinearSwizzle(Texture.Pitch, Bpp);
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case TextureSwizzle.BlockLinear:
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case TextureSwizzle.BlockLinearColorKey:
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return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
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}
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throw new NotImplementedException(Texture.Swizzle.ToString());
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}
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}
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}
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