Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -360,6 +360,9 @@ namespace Ryujinx.Graphics.Gpu
for (int Index = 0; Index < 32; Index++)
{
int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
bool Enable = (Control & 0x1000) != 0;
@ -394,7 +397,7 @@ namespace Ryujinx.Graphics.Gpu
}
else
{
Gpu.Renderer.DrawArrays(Index, PrimType);
Gpu.Renderer.DrawArrays(Index, VertexFirst, VertexCount, PrimType);
}
}
}