Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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211f7f69db
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a38a72b062
27 changed files with 816 additions and 199 deletions
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@ -70,6 +70,21 @@ namespace Ryujinx.Graphics.Gal.Shader
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EmitI2f(Block, OpCode, ShaderOper.RR);
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}
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public static void I2i_C(ShaderIrBlock Block, long OpCode)
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{
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EmitI2i(Block, OpCode, ShaderOper.CR);
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}
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public static void I2i_I(ShaderIrBlock Block, long OpCode)
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{
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EmitI2i(Block, OpCode, ShaderOper.Imm);
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}
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public static void I2i_R(ShaderIrBlock Block, long OpCode)
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{
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EmitI2i(Block, OpCode, ShaderOper.RR);
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}
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public static void Mov_C(ShaderIrBlock Block, long OpCode)
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{
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ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
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@ -183,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin);
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ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax);
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OperA = new ShaderIrOp(ShaderIrInst.Clamp, OperA, IMin, IMax);
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OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax);
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}
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ShaderIrInst Inst = Signed
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@ -252,6 +267,81 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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IntType Type = GetIntType(OpCode);
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if (Type == IntType.U64 ||
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Type == IntType.S64)
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{
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//TODO: 64-bits support.
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//Note: GLSL doesn't support 64-bits integers.
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throw new NotImplementedException();
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}
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int Sel = (int)(OpCode >> 41) & 3;
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bool NegA = ((OpCode >> 45) & 1) != 0;
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bool AbsA = ((OpCode >> 49) & 1) != 0;
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bool SatA = ((OpCode >> 50) & 1) != 0;
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ShaderIrNode OperA;
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switch (Oper)
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{
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case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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OperA = GetAluAbsNeg(OperA, AbsA, NegA);
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bool Signed = Type >= IntType.S8;
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int Shift = Sel * 8;
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int Size = 8 << ((int)Type & 3);
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if (Shift != 0)
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{
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OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
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}
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if (Size < 32)
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{
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uint Mask = uint.MaxValue >> (32 - Size);
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if (SatA)
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{
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uint CMin = 0;
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uint CMax = Mask;
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if (Signed)
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{
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uint HalfMask = Mask >> 1;
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CMin -= HalfMask + 1;
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CMax = HalfMask;
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}
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ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin);
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ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax);
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OperA = new ShaderIrOp(Signed
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? ShaderIrInst.Clamps
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: ShaderIrInst.Clampu, OperA, IMin, IMax);
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}
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else
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{
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OperA = new ShaderIrOp(ShaderIrInst.And, OperA, new ShaderIrOperImm((int)Mask));
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}
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
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}
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private static IntType GetIntType(long OpCode)
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{
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bool Signed = ((OpCode >> 13) & 1) != 0;
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