Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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27 changed files with 816 additions and 199 deletions
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@ -146,6 +146,11 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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ActionsQueue.Enqueue(() => FrameBuffer.SetViewport(X, Y, Width, Height));
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}
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public void GetFrameBufferData(long Tag, Action<byte[]> Callback)
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{
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ActionsQueue.Enqueue(() => FrameBuffer.GetBufferData(Tag, Callback));
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}
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public void ClearBuffers(int RtIndex, GalClearBufferFlags Flags)
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{
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ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
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@ -173,14 +178,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
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}
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public void DrawArrays(int VbIndex, GalPrimitiveType PrimType)
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public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
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{
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if ((uint)VbIndex > 31)
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{
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throw new ArgumentOutOfRangeException(nameof(VbIndex));
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}
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ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, PrimType));
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ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
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}
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public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
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