Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -270,6 +270,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
public void GetBufferData(long Tag, Action<byte[]> Callback)
{
if (Fbs.TryGetValue(Tag, out FrameBuffer Fb))
{
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, Fb.Handle);
byte[] Data = new byte[Fb.Width * Fb.Height * 4];
(PixelFormat Format, PixelType Type) = OGLEnumConverter.GetTextureFormat(GalTextureFormat.A8B8G8R8);
GL.ReadPixels(
0,
0,
Fb.Width,
Fb.Height,
Format,
Type,
Data);
Callback(Data);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, CurrFbHandle);
}
}
private void SetViewport(Rect Viewport)
{
GL.Viewport(