Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -9,5 +9,12 @@ namespace Ryujinx.Core.OsHle.Services.Nv
public int Kind;
public long CpuAddress;
public long GpuAddress;
public NvMap() { }
public NvMap(int Size)
{
this.Size = Size;
}
}
}