Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -18,6 +18,11 @@ namespace Ryujinx.Core.OsHle.Kernel
long MutexAddress = (long)ThreadState.X1;
int WaitThreadHandle = (int)ThreadState.X2;
Ns.Log.PrintDebug(LogClass.KernelSvc,
"OwnerThreadHandle = " + OwnerThreadHandle.ToString("x8") + ", " +
"MutexAddress = " + MutexAddress .ToString("x16") + ", " +
"WaitThreadHandle = " + WaitThreadHandle .ToString("x8"));
if (IsPointingInsideKernel(MutexAddress))
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
@ -38,6 +43,8 @@ namespace Ryujinx.Core.OsHle.Kernel
KThread OwnerThread = Process.HandleTable.GetData<KThread>(OwnerThreadHandle);
Ns.Log.PrintDebug(LogClass.KernelSvc, "lock tid: " + OwnerThread.ThreadId.ToString());
if (OwnerThread == null)
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid owner thread handle 0x{OwnerThreadHandle:x8}!");
@ -69,6 +76,8 @@ namespace Ryujinx.Core.OsHle.Kernel
{
long MutexAddress = (long)ThreadState.X0;
Ns.Log.PrintDebug(LogClass.KernelSvc, "MutexAddress = " + MutexAddress.ToString("x16"));
if (IsPointingInsideKernel(MutexAddress))
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
@ -102,6 +111,12 @@ namespace Ryujinx.Core.OsHle.Kernel
int ThreadHandle = (int)ThreadState.X2;
ulong Timeout = ThreadState.X3;
Ns.Log.PrintDebug(LogClass.KernelSvc,
"OwnerThreadHandle = " + MutexAddress .ToString("x16") + ", " +
"MutexAddress = " + CondVarAddress.ToString("x16") + ", " +
"WaitThreadHandle = " + ThreadHandle .ToString("x8") + ", " +
"Timeout = " + Timeout .ToString("x16"));
if (IsPointingInsideKernel(MutexAddress))
{
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid mutex address 0x{MutexAddress:x16}!");
@ -166,6 +181,8 @@ namespace Ryujinx.Core.OsHle.Kernel
{
int MutexValue = Process.Memory.ReadInt32(MutexAddress);
Ns.Log.PrintDebug(LogClass.KernelSvc, "MutexValue = " + MutexValue.ToString("x8"));
if (MutexValue != (OwnerThreadHandle | MutexHasListenersMask))
{
return;
@ -176,7 +193,7 @@ namespace Ryujinx.Core.OsHle.Kernel
InsertWaitingMutexThread(OwnerThreadHandle, WaitThread);
Process.Scheduler.EnterWait(WaitThread);
Process.Scheduler.EnterWait(CurrThread);
}
private bool MutexUnlock(KThread CurrThread, long MutexAddress)
@ -199,8 +216,12 @@ namespace Ryujinx.Core.OsHle.Kernel
OwnerThread = OwnerThread.NextMutexThread;
}
UpdateMutexOwner(CurrThread, OwnerThread, MutexAddress);
CurrThread.NextMutexThread = null;
CurrThread.UpdatePriority();
if (OwnerThread != null)
{
int HasListeners = OwnerThread.NextMutexThread != null ? MutexHasListenersMask : 0;
@ -284,7 +305,9 @@ namespace Ryujinx.Core.OsHle.Kernel
}
else
{
return Process.Scheduler.EnterWait(WaitThread);
Process.Scheduler.EnterWait(WaitThread);
return true;
}
}
@ -314,8 +337,6 @@ namespace Ryujinx.Core.OsHle.Kernel
int MutexValue = Process.Memory.ReadInt32(CurrThread.MutexAddress);
MutexValue &= ~MutexHasListenersMask;
if (MutexValue == 0)
{
//Give the lock to this thread.
@ -325,15 +346,17 @@ namespace Ryujinx.Core.OsHle.Kernel
CurrThread.MutexAddress = 0;
CurrThread.CondVarAddress = 0;
CurrThread.MutexOwner = null;
CurrThread.MutexOwner?.UpdatePriority();
CurrThread.UpdatePriority();
CurrThread.MutexOwner = null;
Process.Scheduler.WakeUp(CurrThread);
}
else
{
//Wait until the lock is released.
MutexValue &= ~MutexHasListenersMask;
InsertWaitingMutexThread(MutexValue, CurrThread);
MutexValue |= MutexHasListenersMask;
@ -399,6 +422,23 @@ namespace Ryujinx.Core.OsHle.Kernel
OwnerThread.UpdatePriority();
}
private void UpdateMutexOwner(KThread CurrThread, KThread NewOwner, long MutexAddress)
{
//Go through all threads waiting for the mutex,
//and update the MutexOwner field to point to the new owner.
CurrThread = CurrThread.NextMutexThread;
while (CurrThread != null)
{
if (CurrThread.MutexAddress == MutexAddress)
{
CurrThread.MutexOwner = NewOwner;
}
CurrThread = CurrThread.NextMutexThread;
}
}
private void AcquireMutexValue(long MutexAddress)
{
while (!Process.Memory.AcquireAddress(MutexAddress))