Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...

This commit is contained in:
gdkchan 2018-04-25 23:11:26 -03:00
parent 211f7f69db
commit a38a72b062
27 changed files with 816 additions and 199 deletions

View file

@ -22,14 +22,11 @@ namespace Ryujinx
AOptimizations.DisableMemoryChecks = !Convert.ToBoolean(Parser.Value("Enable_Memory_Checks"));
Console.WriteLine(Parser.Value("Logging_Enable_Warn"));
bool LoggingEnableDebug = Convert.ToBoolean(Parser.Value("Logging_Enable_Debug"));
bool LoggingEnableStub = Convert.ToBoolean(Parser.Value("Logging_Enable_Stub"));
bool LoggingEnableInfo = Convert.ToBoolean(Parser.Value("Logging_Enable_Info"));
bool LoggingEnableTrace = Convert.ToBoolean(Parser.Value("Logging_Enable_Trace"));
bool LoggingEnableWarn = Convert.ToBoolean(Parser.Value("Logging_Enable_Warn"));
bool LoggingEnableError = Convert.ToBoolean(Parser.Value("Logging_Enable_Error"));
Log.SetEnable(LogLevel.Debug, Convert.ToBoolean(Parser.Value("Logging_Enable_Debug")));
Log.SetEnable(LogLevel.Stub, Convert.ToBoolean(Parser.Value("Logging_Enable_Stub")));
Log.SetEnable(LogLevel.Info, Convert.ToBoolean(Parser.Value("Logging_Enable_Info")));
Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);