Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
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120 changed files with 800 additions and 809 deletions
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@ -32,7 +32,7 @@ namespace Ryujinx.HLE.HOS.Applets
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byte[] controllerSupportArgPrivate = _normalSession.Pop();
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ControllerSupportArgPrivate privateArg = IApplet.ReadStruct<ControllerSupportArgPrivate>(controllerSupportArgPrivate);
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Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode}" +
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode}" +
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$"HoldType:{(NpadJoyHoldType)privateArg.NpadJoyHoldType} StyleSets:{(ControllerType)privateArg.NpadStyleSet}");
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if (privateArg.Mode != ControllerSupportMode.ShowControllerSupport)
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@ -55,19 +55,19 @@ namespace Ryujinx.HLE.HOS.Applets
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}
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else
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{
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Logger.PrintStub(LogClass.ServiceHid, $"Unknown revision of ControllerSupportArg.");
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"Unknown revision of ControllerSupportArg.");
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argHeader = IApplet.ReadStruct<ControllerSupportArgHeader>(controllerSupportArg); // Read just the header
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}
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Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {argHeader.PlayerCountMin} {argHeader.PlayerCountMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {argHeader.PlayerCountMin} {argHeader.PlayerCountMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
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// Currently, the only purpose of this applet is to help
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// choose the primary input controller for the game
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// TODO: Ideally should hook back to HID.Controller. When applet is called, can choose appropriate controller and attach to appropriate id.
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if (argHeader.PlayerCountMin > 1)
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{
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Logger.PrintWarning(LogClass.ServiceHid, "More than one controller was requested.");
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Logger.Warning?.Print(LogClass.ServiceHid, "More than one controller was requested.");
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}
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ControllerSupportResultInfo result = new ControllerSupportResultInfo
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@ -76,7 +76,7 @@ namespace Ryujinx.HLE.HOS.Applets
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SelectedId = (uint)GetNpadIdTypeFromIndex(_system.Device.Hid.Npads.PrimaryController)
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};
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Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");
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Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");
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_normalSession.Push(BuildResponse(result));
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AppletStateChanged?.Invoke(this, null);
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