Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
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120 changed files with 800 additions and 809 deletions
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@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked.");
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Logger.Debug?.Print(LogClass.Gpu, "Dispatch error, shader not linked.");
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return;
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}
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@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
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Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
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return;
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}
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@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
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Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
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return;
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}
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