Improved Logger (#1292)

* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
This commit is contained in:
mageven 2020-08-04 05:02:53 +05:30 committed by GitHub
parent 60db4c3530
commit a33dc2f491
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GPG key ID: 4AEE18F83AFDEB23
120 changed files with 800 additions and 809 deletions

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@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked.");
Logger.Debug?.Print(LogClass.Gpu, "Dispatch error, shader not linked.");
return;
}
@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}
@ -287,7 +287,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_program.IsLinked)
{
Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
Logger.Debug?.Print(LogClass.Gpu, "Draw error, shader not linked.");
return;
}