Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
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16 changed files with 202 additions and 53 deletions
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@ -146,6 +146,9 @@ namespace Ryujinx.Graphics.Gpu.State
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{
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memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
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memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
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// Set swizzle to +XYZW
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memory[(int)MethodOffset.ViewportTransform + index * 8 + 6] = 0x6420;
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}
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// Viewport transform enable.
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