Fix some spelling mistakes

Thanks to LDj3SNuD for spotting these
This commit is contained in:
gdkchan 2020-01-01 20:14:18 -03:00 committed by Thog
parent 23d8516763
commit a11f6f5235
14 changed files with 29 additions and 29 deletions

View file

@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Image
};
/// <summary>
/// Try getting the texture format from a encoded format integer from the Maxwell texture descriptor.
/// Try getting the texture format from an encoded format integer from the Maxwell texture descriptor.
/// </summary>
/// <param name="encoded">The encoded format integer from the texture descriptor</param>
/// <param name="isSrgb">Indicates if the format is a sRGB format</param>
@ -204,7 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
/// Try getting the vertex attribute format from a encoded format integer from Maxwell attribute registers.
/// Try getting the vertex attribute format from an encoded format integer from Maxwell attribute registers.
/// </summary>
/// <param name="encoded">The encoded format integer from the attribute registers</param>
/// <param name="format">The output vertex attribute format</param>

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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Represents a pool of GPU resources, such as samplers or textures.
/// </summary>
/// <typeparam name="T">GPU resource type</typeparam>
/// <typeparam name="T">Type of the GPU resource</typeparam>
abstract class Pool<T> : IDisposable
{
protected const int DescriptorSize = 0x20;
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Synchronizes host memory with guest memory.
/// This causes a invalidation of pool entries,
/// This causes invalidation of pool entries,
/// if a modification of entries by the CPU is detected.
/// </summary>
public void SynchronizeMemory()

View file

@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This causes the texture data to be written back to guest memory.
/// If the texture was written by the GPU, this includes all modification made by the GPU
/// up to this point.
/// Be aware that this is a expensive operation, avoid calling it unless strictly needed.
/// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
/// This may cause data corruption if the memory is already being used for something else on the CPU side.
/// </summary>
public void Flush()

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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Shader texture handle.
/// This is a index into the texture constant buffer.
/// This is an index into the texture constant buffer.
/// </summary>
public int Handle { get; }

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@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
/// Tries to find a existing texture, or create a new one if not found.
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="copyTexture">Copy texture to find or create</param>
/// <returns>The texture</returns>
@ -298,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
/// Tries to find a existing texture, or create a new one if not found.
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="colorState">Color buffer texture to find or create</param>
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
@ -381,7 +381,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
/// Tries to find a existing texture, or create a new one if not found.
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="dsState">Depth-stencil buffer texture to find or create</param>
/// <param name="size">Size of the depth-stencil texture</param>
@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
/// Tries to find a existing texture, or create a new one if not found.
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="info">Texture information of the texture to be found or created</param>
/// <param name="flags">The texture search flags, defines texture comparison rules</param>

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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
/// <param name="context"></param>
/// <param name="context">GPU context that the texture pool belongs to</param>
public TexturePoolCache(GpuContext context)
{
_context = context;