Initial support for GPU channels (#2372)

* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
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gdkchan 2021-06-23 20:51:41 -03:00 committed by GitHub
parent 12a7a2ead8
commit a10b2c5ff2
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24 changed files with 1745 additions and 1456 deletions

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@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.Gpu
{
pt.AcquireCallback(_context, pt.UserObj);
Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(TextureSearchFlags.WithUpscale, pt.Info, 0, null, pt.Range);
Texture texture = _context.Methods.TextureCache.FindOrCreateTexture(TextureSearchFlags.WithUpscale, pt.Info, 0, null, pt.Range);
texture.SynchronizeMemory();