Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
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@ -174,7 +174,7 @@ namespace Ryujinx.Graphics.Gpu
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{
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pt.AcquireCallback(_context, pt.UserObj);
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Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(TextureSearchFlags.WithUpscale, pt.Info, 0, null, pt.Range);
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Texture texture = _context.Methods.TextureCache.FindOrCreateTexture(TextureSearchFlags.WithUpscale, pt.Info, 0, null, pt.Range);
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texture.SynchronizeMemory();
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