Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
This commit is contained in:
parent
12a7a2ead8
commit
a10b2c5ff2
24 changed files with 1745 additions and 1456 deletions
|
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
ProcessDereferenceQueue();
|
||||
|
||||
texture = Context.Methods.TextureManager.FindOrCreateTexture(TextureSearchFlags.ForSampler, info, layerSize);
|
||||
texture = Context.Methods.TextureCache.FindOrCreateTexture(TextureSearchFlags.ForSampler, info, layerSize);
|
||||
|
||||
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
||||
if (texture == null)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue