Initial support for GPU channels (#2372)
* Ground work for separate GPU channels * Rename TextureManager to TextureCache * Decouple texture bindings management from the texture cache * Rename BufferManager to BufferCache * Decouple buffer bindings management from the buffer cache * More comments and proper disposal * PR feedback * Force host state update on channel switch * Typo * PR feedback * Missing using
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24 changed files with 1745 additions and 1456 deletions
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@ -74,11 +74,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong address = uniformBuffer.Address.Pack();
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BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
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state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
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}
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else
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{
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BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
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state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
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}
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}
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}
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