Initial support for GPU channels (#2372)

* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
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gdkchan 2021-06-23 20:51:41 -03:00 committed by GitHub
parent 12a7a2ead8
commit a10b2c5ff2
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24 changed files with 1745 additions and 1456 deletions

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@ -74,11 +74,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong address = uniformBuffer.Address.Pack();
BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size);
}
else
{
BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
state.Channel.BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0);
}
}
}