Initial support for GPU channels (#2372)

* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
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gdkchan 2021-06-23 20:51:41 -03:00 committed by GitHub
parent 12a7a2ead8
commit a10b2c5ff2
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24 changed files with 1745 additions and 1456 deletions

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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
UpdateRenderTargetState(state, useControl: false, singleUse: index);
TextureManager.UpdateRenderTargets();
state.Channel.TextureManager.UpdateRenderTargets();
bool clearDepth = (argument & 1) != 0;
bool clearStencil = (argument & 2) != 0;