Compare shader code using a span instead of individual reads. (#917)

* Compare shader code using a span instead of individual reads.

* Add comment for new parameter.

* Remove unnecessary Math.Min
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riperiperi 2020-02-03 19:11:22 +00:00 committed by GitHub
parent 796e5d14b4
commit a0e6647860
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3 changed files with 9 additions and 10 deletions

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@ -235,15 +235,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
for (int index = 0; index < shader.Code.Length; index++)
{
if (_context.MemoryAccessor.ReadInt32(gpuVa + (ulong)index * 4) != shader.Code[index])
{
return true;
}
}
ReadOnlySpan<byte> memoryCode = _context.MemoryAccessor.GetSpan(gpuVa, (ulong)shader.Code.Length * 4);
return false;
return !MemoryMarshal.Cast<byte, int>(memoryCode).SequenceEqual(shader.Code);
}
/// <summary>