Use event to wake the main thread on task completion
This commit is contained in:
parent
20d560e3f9
commit
a0aa09912c
2 changed files with 22 additions and 3 deletions
|
@ -110,6 +110,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
int programIndex = 0;
|
||||
List<ShaderCompileTask> activeTasks = new List<ShaderCompileTask>();
|
||||
|
||||
AutoResetEvent taskDoneEvent = new AutoResetEvent(false);
|
||||
|
||||
// This thread dispatches tasks to do shader translation, and creates programs that OpenGL will link in the background.
|
||||
// The program link status is checked in a non-blocking manner so that multiple shaders can be compiled at once.
|
||||
|
||||
|
@ -158,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
|
||||
}
|
||||
|
||||
ShaderCompileTask task = new ShaderCompileTask();
|
||||
ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent);
|
||||
activeTasks.Add(task);
|
||||
|
||||
task.OnCompiled(hostProgram, (bool isHostProgramValid, ShaderCompileTask task) =>
|
||||
|
@ -261,7 +263,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
|
||||
}
|
||||
|
||||
ShaderCompileTask task = new ShaderCompileTask();
|
||||
ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent);
|
||||
activeTasks.Add(task);
|
||||
|
||||
GuestShaderCacheEntry[] entries = cachedShaderEntries.ToArray();
|
||||
|
@ -412,7 +414,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
if (activeTasks.Count == maxTaskCount)
|
||||
{
|
||||
Thread.Sleep(1);
|
||||
// Wait for a task to be done, or for 1ms.
|
||||
// Host shader compilation cannot signal when it is done,
|
||||
// so the 1ms timeout is required to poll status.
|
||||
|
||||
taskDoneEvent.WaitOne(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue