Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
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393 changed files with 2540 additions and 1299 deletions
131
Ryujinx.HLE/HOS/Services/Sockets/Nsd/Manager/FqdnResolver.cs
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131
Ryujinx.HLE/HOS/Services/Sockets/Nsd/Manager/FqdnResolver.cs
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Sockets.Nsd.Manager
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{
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class FqdnResolver
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{
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private const string _dummyAddress = "unknown.dummy.nintendo.net";
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private NsdSettings _nsdSettings;
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public FqdnResolver(NsdSettings nsdSettings)
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{
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_nsdSettings = nsdSettings;
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}
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public ResultCode GetSettingName(ServiceCtx context, out string settingName)
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{
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if (_nsdSettings.TestMode)
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{
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settingName = "";
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return ResultCode.NotImplemented;
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}
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else
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{
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settingName = "";
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if (true) // TODO: Determine field (struct + 0x2C)
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{
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settingName = _nsdSettings.Environment;
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return ResultCode.Success;
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}
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return ResultCode.NullOutputObject;
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}
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}
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public ResultCode GetEnvironmentIdentifier(ServiceCtx context, out string identifier)
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{
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if (_nsdSettings.TestMode)
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{
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identifier = "rre";
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return ResultCode.NotImplemented;
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}
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else
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{
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identifier = _nsdSettings.Environment;
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}
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return ResultCode.Success;
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}
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public ResultCode Resolve(ServiceCtx context, string address, out string resolvedAddress)
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{
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if (address != "api.sect.srv.nintendo.net" || address != "conntest.nintendowifi.net")
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{
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// TODO: Load Environment from the savedata.
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address = address.Replace("%", _nsdSettings.Environment);
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resolvedAddress = "";
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if (_nsdSettings == null)
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{
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return ResultCode.SettingsNotInitialized;
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}
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if (!_nsdSettings.Initialized)
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{
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return ResultCode.SettingsNotLoaded;
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}
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switch (address)
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{
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case "e97b8a9d672e4ce4845ec6947cd66ef6-sb-api.accounts.nintendo.com": // dp1 environment
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resolvedAddress = "e97b8a9d672e4ce4845ec6947cd66ef6-sb.baas.nintendo.com";
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break;
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case "api.accounts.nintendo.com": // dp1 environment
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resolvedAddress = "e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com";
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break;
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case "e97b8a9d672e4ce4845ec6947cd66ef6-sb.accounts.nintendo.com": // lp1 environment
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resolvedAddress = "e97b8a9d672e4ce4845ec6947cd66ef6-sb.baas.nintendo.com";
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break;
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case "accounts.nintendo.com": // lp1 environment
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resolvedAddress = "e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com";
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break;
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/*
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// TODO: Determine fields of the struct.
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case "": // + 0xEB8 || + 0x2BE8
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resolvedAddress = ""; // + 0xEB8 + 0x300 || + 0x2BE8 + 0x300
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break;
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*/
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default:
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resolvedAddress = address;
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break;
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}
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}
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else
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{
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resolvedAddress = address;
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}
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return ResultCode.Success;
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}
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public ResultCode ResolveEx(ServiceCtx context, out ResultCode resultCode, out string resolvedAddress)
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{
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(long inputPosition, long inputSize) = context.Request.GetBufferType0x21();
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byte[] addressBuffer = context.Memory.ReadBytes(inputPosition, inputSize);
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string address = Encoding.UTF8.GetString(addressBuffer);
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resultCode = Resolve(context, address, out resolvedAddress);
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if (resultCode != ResultCode.Success)
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{
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resolvedAddress = _dummyAddress;
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}
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if (_nsdSettings.TestMode)
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{
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return ResultCode.Success;
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}
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else
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{
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return resultCode;
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}
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}
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}
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}
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