Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
This commit is contained in:
parent
4af3101b22
commit
a0720b5681
393 changed files with 2540 additions and 1299 deletions
170
Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
Normal file
170
Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
Normal file
|
@ -0,0 +1,170 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
|
||||
using Ryujinx.HLE.Utilities;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
|
||||
{
|
||||
class IFriendService : IpcService
|
||||
{
|
||||
private FriendServicePermissionLevel _permissionLevel;
|
||||
|
||||
public IFriendService(FriendServicePermissionLevel permissionLevel)
|
||||
{
|
||||
_permissionLevel = permissionLevel;
|
||||
}
|
||||
|
||||
[Command(10100)]
|
||||
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
|
||||
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
|
||||
public ResultCode GetFriendListIds(ServiceCtx context)
|
||||
{
|
||||
int offset = context.RequestData.ReadInt32();
|
||||
|
||||
// Padding
|
||||
context.RequestData.ReadInt32();
|
||||
|
||||
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
||||
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
|
||||
|
||||
// Pid placeholder
|
||||
context.RequestData.ReadInt64();
|
||||
|
||||
if (uuid.IsNull)
|
||||
{
|
||||
return ResultCode.InvalidArgument;
|
||||
}
|
||||
|
||||
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
|
||||
context.ResponseData.Write(0);
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceFriend, new
|
||||
{
|
||||
UserId = uuid.ToString(),
|
||||
offset,
|
||||
filter.PresenceStatus,
|
||||
filter.IsFavoriteOnly,
|
||||
filter.IsSameAppPresenceOnly,
|
||||
filter.IsSameAppPlayedOnly,
|
||||
filter.IsArbitraryAppPlayedOnly,
|
||||
filter.PresenceGroupId,
|
||||
});
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(10101)]
|
||||
// nn::friends::GetFriendList(int offset, nn::account::Uid userUUID, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
|
||||
// -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
|
||||
public ResultCode GetFriendList(ServiceCtx context)
|
||||
{
|
||||
int offset = context.RequestData.ReadInt32();
|
||||
|
||||
// Padding
|
||||
context.RequestData.ReadInt32();
|
||||
|
||||
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
||||
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
|
||||
|
||||
// Pid placeholder
|
||||
context.RequestData.ReadInt64();
|
||||
|
||||
if (uuid.IsNull)
|
||||
{
|
||||
return ResultCode.InvalidArgument;
|
||||
}
|
||||
|
||||
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
|
||||
context.ResponseData.Write(0);
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceFriend, new {
|
||||
UserId = uuid.ToString(),
|
||||
offset,
|
||||
filter.PresenceStatus,
|
||||
filter.IsFavoriteOnly,
|
||||
filter.IsSameAppPresenceOnly,
|
||||
filter.IsSameAppPlayedOnly,
|
||||
filter.IsArbitraryAppPlayedOnly,
|
||||
filter.PresenceGroupId,
|
||||
});
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(10600)]
|
||||
// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid)
|
||||
public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)
|
||||
{
|
||||
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
||||
|
||||
if (uuid.IsNull)
|
||||
{
|
||||
return ResultCode.InvalidArgument;
|
||||
}
|
||||
|
||||
if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
|
||||
{
|
||||
profile.OnlinePlayState = AccountState.Open;
|
||||
}
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(10601)]
|
||||
// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid)
|
||||
public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context)
|
||||
{
|
||||
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
||||
|
||||
if (uuid.IsNull)
|
||||
{
|
||||
return ResultCode.InvalidArgument;
|
||||
}
|
||||
|
||||
if (context.Device.System.State.Account.TryGetUser(uuid, out UserProfile profile))
|
||||
{
|
||||
profile.OnlinePlayState = AccountState.Closed;
|
||||
}
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(10610)]
|
||||
// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
|
||||
public ResultCode UpdateUserPresence(ServiceCtx context)
|
||||
{
|
||||
UInt128 uuid = context.RequestData.ReadStruct<UInt128>();
|
||||
|
||||
// Pid placeholder
|
||||
context.RequestData.ReadInt64();
|
||||
|
||||
long position = context.Request.PtrBuff[0].Position;
|
||||
long size = context.Request.PtrBuff[0].Size;
|
||||
|
||||
byte[] bufferContent = context.Memory.ReadBytes(position, size);
|
||||
|
||||
if (uuid.IsNull)
|
||||
{
|
||||
return ResultCode.InvalidArgument;
|
||||
}
|
||||
|
||||
int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
|
||||
|
||||
using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
|
||||
{
|
||||
UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
|
||||
|
||||
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue