Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
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393 changed files with 2540 additions and 1299 deletions
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using Ryujinx.HLE.HOS.Services.Arp;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Bcat.ServiceCreator
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{
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class IDeliveryCacheStorageService : IpcService
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{
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private const int DeliveryCacheDirectoriesLimit = 100;
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private const int DeliveryCacheDirectoryNameLength = 32;
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private string[] _deliveryCacheDirectories = new string[0];
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public IDeliveryCacheStorageService(ServiceCtx context, ApplicationLaunchProperty applicationLaunchProperty)
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{
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// TODO: Read directories.meta file from the save data (loaded in IServiceCreator) in _deliveryCacheDirectories.
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}
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[Command(10)]
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// EnumerateDeliveryCacheDirectory() -> (u32, buffer<nn::bcat::DirectoryName, 6>)
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public ResultCode EnumerateDeliveryCacheDirectory(ServiceCtx context)
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{
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long outputPosition = context.Request.ReceiveBuff[0].Position;
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long outputSize = context.Request.ReceiveBuff[0].Size;
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for (int index = 0; index < _deliveryCacheDirectories.Length; index++)
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{
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if (index == DeliveryCacheDirectoriesLimit - 1)
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{
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break;
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}
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byte[] directoryNameBuffer = Encoding.ASCII.GetBytes(_deliveryCacheDirectories[index]);
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Array.Resize(ref directoryNameBuffer, DeliveryCacheDirectoryNameLength);
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directoryNameBuffer[DeliveryCacheDirectoryNameLength - 1] = 0x00;
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context.Memory.WriteBytes(outputPosition + index * DeliveryCacheDirectoryNameLength, directoryNameBuffer);
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}
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context.ResponseData.Write(_deliveryCacheDirectories.Length);
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return ResultCode.Success;
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}
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}
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}
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