Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
This commit is contained in:
parent
4af3101b22
commit
a0720b5681
393 changed files with 2540 additions and 1299 deletions
|
@ -0,0 +1,81 @@
|
|||
using Concentus.Structs;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Audio.HardwareOpusDecoderManager
|
||||
{
|
||||
class IHardwareOpusDecoder : IpcService
|
||||
{
|
||||
private const int FixedSampleRate = 48000;
|
||||
|
||||
private int _sampleRate;
|
||||
private int _channelsCount;
|
||||
|
||||
private OpusDecoder _decoder;
|
||||
|
||||
public IHardwareOpusDecoder(int sampleRate, int channelsCount)
|
||||
{
|
||||
_sampleRate = sampleRate;
|
||||
_channelsCount = channelsCount;
|
||||
|
||||
_decoder = new OpusDecoder(FixedSampleRate, channelsCount);
|
||||
}
|
||||
|
||||
[Command(0)]
|
||||
// DecodeInterleaved(buffer<unknown, 5>) -> (u32, u32, buffer<unknown, 6>)
|
||||
public ResultCode DecodeInterleaved(ServiceCtx context)
|
||||
{
|
||||
long inPosition = context.Request.SendBuff[0].Position;
|
||||
long inSize = context.Request.SendBuff[0].Size;
|
||||
|
||||
if (inSize < 8)
|
||||
{
|
||||
return ResultCode.OpusInvalidInput;
|
||||
}
|
||||
|
||||
long outPosition = context.Request.ReceiveBuff[0].Position;
|
||||
long outSize = context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
byte[] opusData = context.Memory.ReadBytes(inPosition, inSize);
|
||||
|
||||
int processed = ((opusData[0] << 24) |
|
||||
(opusData[1] << 16) |
|
||||
(opusData[2] << 8) |
|
||||
(opusData[3] << 0)) + 8;
|
||||
|
||||
if ((uint)processed > (ulong)inSize)
|
||||
{
|
||||
return ResultCode.OpusInvalidInput;
|
||||
}
|
||||
|
||||
short[] pcm = new short[outSize / 2];
|
||||
|
||||
int frameSize = pcm.Length / (_channelsCount * 2);
|
||||
|
||||
int samples = _decoder.Decode(opusData, 0, opusData.Length, pcm, 0, frameSize);
|
||||
|
||||
foreach (short sample in pcm)
|
||||
{
|
||||
context.Memory.WriteInt16(outPosition, sample);
|
||||
|
||||
outPosition += 2;
|
||||
}
|
||||
|
||||
context.ResponseData.Write(processed);
|
||||
context.ResponseData.Write(samples);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(4)]
|
||||
// DecodeInterleavedWithPerf(buffer<unknown, 5>) -> (u32, u32, u64, buffer<unknown, 0x46>)
|
||||
public ResultCode DecodeInterleavedWithPerf(ServiceCtx context)
|
||||
{
|
||||
ResultCode result = DecodeInterleaved(context);
|
||||
|
||||
// TODO: Figure out what this value is.
|
||||
// According to switchbrew, it is now used.
|
||||
context.ResponseData.Write(0L);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue