Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
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393 changed files with 2540 additions and 1299 deletions
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.SystemState;
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using System;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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class IAudioDevice : IpcService
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{
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private KEvent _systemEvent;
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public IAudioDevice(Horizon system)
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{
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_systemEvent = new KEvent(system);
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// TODO: We shouldn't be signaling this here.
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_systemEvent.ReadableEvent.Signal();
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}
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[Command(0)]
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// ListAudioDeviceName() -> (u32, buffer<bytes, 6>)
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public ResultCode ListAudioDeviceName(ServiceCtx context)
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{
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string[] deviceNames = SystemStateMgr.AudioOutputs;
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context.ResponseData.Write(deviceNames.Length);
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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long basePosition = position;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name + "\0");
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.WriteBytes(position, buffer);
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position += buffer.Length;
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}
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return ResultCode.Success;
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}
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[Command(1)]
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// SetAudioDeviceOutputVolume(u32, buffer<bytes, 5>)
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public ResultCode SetAudioDeviceOutputVolume(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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long position = context.Request.SendBuff[0].Position;
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long size = context.Request.SendBuff[0].Size;
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byte[] deviceNameBuffer = context.Memory.ReadBytes(position, size);
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string deviceName = Encoding.ASCII.GetString(deviceNameBuffer);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(3)]
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// GetActiveAudioDeviceName() -> buffer<bytes, 6>
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public ResultCode GetActiveAudioDeviceName(ServiceCtx context)
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{
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string name = context.Device.System.State.ActiveAudioOutput;
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(name + "\0");
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if ((ulong)deviceNameBuffer.Length <= (ulong)size)
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{
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context.Memory.WriteBytes(position, deviceNameBuffer);
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}
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else
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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}
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return ResultCode.Success;
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}
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[Command(4)]
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// QueryAudioDeviceSystemEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceSystemEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetActiveChannelCount() -> u32
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public ResultCode GetActiveChannelCount(ServiceCtx context)
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{
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context.ResponseData.Write(2);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(6)]
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// ListAudioDeviceNameAuto() -> (u32, buffer<bytes, 0x22>)
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public ResultCode ListAudioDeviceNameAuto(ServiceCtx context)
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{
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string[] deviceNames = SystemStateMgr.AudioOutputs;
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context.ResponseData.Write(deviceNames.Length);
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(long position, long size) = context.Request.GetBufferType0x22();
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long basePosition = position;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.UTF8.GetBytes(name + '\0');
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if ((position - basePosition) + buffer.Length > size)
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.WriteBytes(position, buffer);
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position += buffer.Length;
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}
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return ResultCode.Success;
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}
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[Command(7)]
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// SetAudioDeviceOutputVolumeAuto(u32, buffer<bytes, 0x21>)
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public ResultCode SetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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float volume = context.RequestData.ReadSingle();
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(long position, long size) = context.Request.GetBufferType0x21();
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byte[] deviceNameBuffer = context.Memory.ReadBytes(position, size);
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string deviceName = Encoding.UTF8.GetString(deviceNameBuffer);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(8)]
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// GetAudioDeviceOutputVolumeAuto(buffer<bytes, 0x21>) -> u32
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public ResultCode GetAudioDeviceOutputVolumeAuto(ServiceCtx context)
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{
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context.ResponseData.Write(1f);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(10)]
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// GetActiveAudioDeviceNameAuto() -> buffer<bytes, 0x22>
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public ResultCode GetActiveAudioDeviceNameAuto(ServiceCtx context)
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{
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string name = context.Device.System.State.ActiveAudioOutput;
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(long position, long size) = context.Request.GetBufferType0x22();
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byte[] deviceNameBuffer = Encoding.UTF8.GetBytes(name + '\0');
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if ((ulong)deviceNameBuffer.Length <= (ulong)size)
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{
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context.Memory.WriteBytes(position, deviceNameBuffer);
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}
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else
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{
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Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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}
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return ResultCode.Success;
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}
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[Command(11)]
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// QueryAudioDeviceInputEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceInputEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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[Command(12)]
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// QueryAudioDeviceOutputEvent() -> handle<copy, event>
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public ResultCode QueryAudioDeviceOutputEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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Logger.PrintStub(LogClass.ServiceAudio);
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return ResultCode.Success;
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}
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}
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}
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