Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
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393 changed files with 2540 additions and 1299 deletions
76
Ryujinx.HLE/HOS/Services/Am/AppletAE/IStorageAccessor.cs
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76
Ryujinx.HLE/HOS/Services/Am/AppletAE/IStorageAccessor.cs
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using System;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
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{
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class IStorageAccessor : IpcService
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{
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private IStorage _storage;
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public IStorageAccessor(IStorage storage)
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{
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_storage = storage;
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}
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[Command(0)]
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// GetSize() -> u64
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public ResultCode GetSize(ServiceCtx context)
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{
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context.ResponseData.Write((long)_storage.Data.Length);
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return ResultCode.Success;
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}
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[Command(10)]
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// Write(u64, buffer<bytes, 0x21>)
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public ResultCode Write(ServiceCtx context)
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{
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// TODO: Error conditions.
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long writePosition = context.RequestData.ReadInt64();
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(long position, long size) = context.Request.GetBufferType0x21();
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if (size > 0)
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{
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long maxSize = _storage.Data.Length - writePosition;
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if (size > maxSize)
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{
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size = maxSize;
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}
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byte[] data = context.Memory.ReadBytes(position, size);
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Buffer.BlockCopy(data, 0, _storage.Data, (int)writePosition, (int)size);
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}
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return ResultCode.Success;
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}
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[Command(11)]
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// Read(u64) -> buffer<bytes, 0x22>
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public ResultCode Read(ServiceCtx context)
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{
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// TODO: Error conditions.
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long readPosition = context.RequestData.ReadInt64();
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(long position, long size) = context.Request.GetBufferType0x22();
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byte[] data;
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if (_storage.Data.Length > size)
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{
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data = new byte[size];
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Buffer.BlockCopy(_storage.Data, 0, data, 0, (int)size);
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}
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else
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{
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data = _storage.Data;
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}
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context.Memory.WriteBytes(position, data);
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return ResultCode.Success;
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}
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}
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}
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