Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -5,11 +5,11 @@ namespace Ryujinx.HLE.Utilities
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{
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class StructReader
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{
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private AMemory Memory;
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private MemoryManager Memory;
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public long Position { get; private set; }
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public StructReader(AMemory Memory, long Position)
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public StructReader(MemoryManager Memory, long Position)
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{
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this.Memory = Memory;
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this.Position = Position;
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@ -17,7 +17,7 @@ namespace Ryujinx.HLE.Utilities
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public T Read<T>() where T : struct
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{
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T Value = AMemoryHelper.Read<T>(Memory, Position);
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T Value = MemoryHelper.Read<T>(Memory, Position);
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Position += Marshal.SizeOf<T>();
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@ -34,7 +34,7 @@ namespace Ryujinx.HLE.Utilities
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for (int Index = 0; Index < Count; Index++)
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{
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Output[Index] = AMemoryHelper.Read<T>(Memory, Position);
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Output[Index] = MemoryHelper.Read<T>(Memory, Position);
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Position += StructSize;
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}
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