Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney 2018-10-30 19:43:02 -06:00 committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View file

@ -5,11 +5,11 @@ namespace Ryujinx.HLE.Utilities
{
class StructReader
{
private AMemory Memory;
private MemoryManager Memory;
public long Position { get; private set; }
public StructReader(AMemory Memory, long Position)
public StructReader(MemoryManager Memory, long Position)
{
this.Memory = Memory;
this.Position = Position;
@ -17,7 +17,7 @@ namespace Ryujinx.HLE.Utilities
public T Read<T>() where T : struct
{
T Value = AMemoryHelper.Read<T>(Memory, Position);
T Value = MemoryHelper.Read<T>(Memory, Position);
Position += Marshal.SizeOf<T>();
@ -34,7 +34,7 @@ namespace Ryujinx.HLE.Utilities
for (int Index = 0; Index < Count; Index++)
{
Output[Index] = AMemoryHelper.Read<T>(Memory, Position);
Output[Index] = MemoryHelper.Read<T>(Memory, Position);
Position += StructSize;
}